this post was submitted on 12 May 2025
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[–] [email protected] 15 points 2 days ago

What kind of compression do they use? /s

[–] [email protected] 58 points 4 days ago* (last edited 4 days ago) (7 children)

tl;dr Dark Ages doesn’t have anything left that made Doom 2016 fun for me

I had a real sense that The Dark Ages wasn’t going to be my game. Am I the only one tired of games just piling on completely new feature sets and complicated feature sets to remember, level over level?

I enjoyed Doom 2016 because for a large portion of the game, the mechanics were simple enough that you could get into flow state even at the higher difficulties. I couldn’t make it halfway through Eternal before I was annoyed at having to switch strategy every 5 seconds.

Dark Ages looks more like an Action RPG than Doom. Not to mention the constant tutorial interruptions. Can we go back to ammo, health and maybe grenades for once in a AAA game? It always feels like AAA means complicated game mechanics, rather than letting a simple gameplay loop speak for itself in a AAA environment with all the other benefits that come with it.

Last thing to add, the intro level of Dark Ages looked incredibly bland, like it was a midpoint level of one of the other games. The game just sort of assumes that the other games have been played and that you enjoyed them and starts from there, rather than standing on its own.

[–] [email protected] 26 points 4 days ago (1 children)

DOOM 2016 captured the essence of the originals with some added systems, but they never felt too invasive. Eternal threw that out the window, seems like this is the same. Just more AAA slop for insane prices.

[–] [email protected] 8 points 4 days ago

Fuckin shame, I was hoping for more of the 2016 vibe.

[–] [email protected] 16 points 4 days ago (2 children)

it's not for everyone 🤷‍♀️

Doom Eternal is one of my favorite games precisely because you switch weapons so often and are a slaughter machine. I beat the dlcs and had a blast. I enjoyed the difficulty honestly, it forced me to get better and actually feel like I 'deserved' to have the power of the doomslayer. The Marauder has to be my favorite enemy in all of gaming. He was SO hard the first time but once you learn how to counter him you can FUCK HIM UPP. It's so satisfying to completely 180 him and turn him to a pile of gibs. The 2 at once fight in the first DLC was my favorite encounter of the whole game.

Tutorial hints were super annoying though, however you can just turn them off in settings.

2016 was boring for me tbh. Super excited for dark ages.

[–] [email protected] 2 points 2 days ago

I agree, I like both, but Eternal does force you to use most of your weapons and other systems continuously, like having to use demons as piñatas. The DLC is brutal, I remember having to stop for a breather after a particular spot because it was too hectic, I was bouncing around the level trying to kill everything but also basically always being at the brink of death, pure adrenaline . 2016 is not bad either, is just a good game overall, it captures the same feeling as the original games, it's slower, but it's still damn enjoyable, and that's also ok.

I just started The Dark ages yesterday and it DOES feel more bland vs eternal IMO (at least the first level), and the shield homing attack seems dumb to me IMO, but it's still simple fun being an unstoppable demon slayer

[–] [email protected] 5 points 4 days ago

Eternal is so intense, 2016 feels slow and boring and simple in comparison. I prefer depth over simplicity. IDK about Dark Ages though, it looks slower with less mobility/verticality

[–] [email protected] 10 points 4 days ago (1 children)

I got through eternal, and for the most part had fun. (fuck marauders) But the damn skill ceiling in the DLC killed my interest in completing those. 2016 was definitely my favorite of the two and I really liked the back too roots mechanics. The devs have talked about how they want to do something different in each game and how Dark Ages is intended to be more grounded than eternal and hopefully less complicated. Also has tons of difficulty sliders for every little aspect of the game so it should be much more tailorable than previous games.

[–] [email protected] 8 points 4 days ago (1 children)

Eternal was stupid with forced mechanics and arena like encounters.

[–] [email protected] 3 points 4 days ago

Yeah, i ham fisted my own strategies until I got though. But it definitely made it harder since I wasn't doing ballet on my keyboard.

[–] [email protected] 4 points 4 days ago

OK boomer-shooter.

This was a joke.

[–] [email protected] 2 points 4 days ago

For me, Doom Eternal was the most fun. But I missed 2016s visual style.

[–] [email protected] 2 points 4 days ago

Yeah I guess they wanted to take each new Doom game in a new direction. Which is a shame, because they don't really feel like Doom, they feel like other games with a Doom theme. Even Doom 3, which was more horror than action, still felt like Doom. Because of that, I liked it, even if a lot of people didn't.

[–] [email protected] 2 points 4 days ago

I don't know much about the Dark Ages because I haven't played it yet. I am somewhat skeptical of the shift in tone and the introduction of melee components like shield. Doom is about blasting demons on Mars. The medival stuff is a bit weird. I actually did like Eternal though, and felt it brought back the faster gameplay that 2016 lacked.

[–] [email protected] 30 points 4 days ago* (last edited 4 days ago)

At least they gave up pretending to put the whole game on disc since they're unplayable without a 60gb+ day one patch anyways...

[–] [email protected] 26 points 4 days ago* (last edited 4 days ago)

Why even bother? It seems wasteful, to say the least.

[–] [email protected] 15 points 4 days ago

Truly the dark ages...

[–] [email protected] 11 points 4 days ago* (last edited 4 days ago) (3 children)

Imagine the same for a blu-ray film...

[–] [email protected] 4 points 2 days ago

The worst part is that it's technically possible to do that using the bd-live 2.0 specification

[–] [email protected] 1 points 2 days ago

SHUT YOUR WHORE MOUTH SATAN

[–] [email protected] 8 points 4 days ago

Don't give them ideas.

[–] [email protected] 8 points 4 days ago

Talk about optimization!

[–] [email protected] 2 points 4 days ago (1 children)

Do they even make disks with enough space for a modern game? Secondly, would a spinning disk be fast enough for it?

I feel like the only way for truly physical media in the AAA space to be a thing again is if people are willing to pay an extra $60+ for an external SSD that holds the game.

[–] [email protected] 10 points 4 days ago (2 children)

Blu-rays can hold up to 128GB (BDXL, quadruple-layer).

Read speed could be an issue, but if you're smart about preloading and compress what's on disc, you have to read less data (you just have to decompress it in memory instead). If you want to get really fancy, there are compression algorithms that let you seek inside compressed data so that you don't have to load the whole archive.

[–] [email protected] 3 points 4 days ago (2 children)

Well there's all the problems then

Asking a AAA studio to make their game sub 128 GB AND optimize it in anyway is a tall ask

[–] [email protected] 2 points 2 days ago

They don't even need to optimize, forced install is OK. If I'm going to have the complete game on the drive anyway, at least save me download times.

[–] [email protected] 1 points 2 days ago

AND complete it 1-2 months before release date to allow manufacturing and shipping.

They complete it 1-2 months AFTER release date now...

[–] [email protected] 2 points 4 days ago* (last edited 4 days ago) (1 children)

How to fricking ~~blur~~ erase the line between physical and digital. DISGUSTING!

[–] [email protected] 5 points 4 days ago (4 children)

Discs have just been a physical license key for a long time now. It's kind of wasteful to even ship discs and the plastic cases anymore, some kind of little card with a chip on would suffice.

[–] [email protected] 1 points 2 days ago (1 children)

What most people get irked about is loss of ownership, which can be a separate topic with careful management. For instance, if you buy an ItchIO game, there’s no DRM and you can copy it anywhere - I imagine many would be fine with digital downloads if everywhere used that system, but on the corporate side they’d likely be grumbling about piracy.

[–] [email protected] 1 points 2 days ago

Yea, but I dont think anyone who is buying a console these days cares about ownership like that.

Physical media died a long time ago on PC. The DRM-free options exist as downloads.

[–] [email protected] 5 points 4 days ago

That's what they're doing with Switch games now and people are still getting their panties in a twist.

Personally I've long since switched to all digital downloads. Even if it eventually becomes inaccessible, either I don't plan on playing it more, or I'll pirate and emulate it.

[–] [email protected] 4 points 4 days ago (1 children)

Optical discs are extremely cheap, I wouldn't be surprised if it's cheaper than a 128MB chip of storage.

[–] [email protected] 3 points 4 days ago (1 children)

I meant enviromentally. I couldnt care less about the monetary cost to the companies.

[–] [email protected] 3 points 4 days ago

maybe, fabricating chips and soldering to boards doesn't come without environmental costs either

obviously the companies won't care about that enough to find out lol

[–] [email protected] 2 points 4 days ago

That would be way more reasonable than wasting Blu-ray's for less than a percent of its storage capacity being used by a fricking stub.

[–] [email protected] 17 points 4 days ago

So much for physical media.