this post was submitted on 11 Apr 2025
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[–] [email protected] 5 points 6 days ago (1 children)

Jeff Buckley was better tbh

[–] [email protected] 1 points 6 days ago

Tim, his father also made great music. For example https://www.allmusic.com/album/tim-buckley-mw0000611479

[–] [email protected] 5 points 6 days ago

In one shitty 3D platformer game I just fell through the ground, lol.

[–] [email protected] 220 points 1 week ago (1 children)
[–] [email protected] 63 points 1 week ago (17 children)

How dare that person not plant some pies in there every now and then

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[–] [email protected] 217 points 1 week ago (12 children)

This is the exact same instinct that drives us to run away from the obvious path first. "Clearly that's where the final boss is. Let me just check what's down this way first..."

"...oh no wait, there's a point-of-no-return ledge here. Ok, so maybe that other way was actually where the secret was. I'll go back..."

"...hmm, there's another ledge on this side too. Let me just put in a save point and...ok, yeah, this one is the final boss. Let me reload and check the other path..."

"...ugh, it restarted me way back here? And respawned all the enemies when I reloaded? That's frustrating..."

"...THEY BOTH. LED. TO THE SAME. EXACT. PLACE."

[–] [email protected] 135 points 1 week ago (5 children)

This is why I have 120 hours in 40 hour games.

[–] [email protected] 45 points 1 week ago* (last edited 1 week ago) (4 children)

This, plus looking at a tiny little toe-sized piece of unexplored minimap on the opposite side of the world and thinking, "but what if there's something important there?!"

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[–] [email protected] 56 points 1 week ago (1 children)

Accidentally going the right way is so infuriating.

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[–] [email protected] 31 points 1 week ago (2 children)

WTF I don't come here to be attacked like this

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[–] [email protected] 118 points 1 week ago* (last edited 1 week ago) (6 children)

That's why I find idea that no gamer in Ready Player One tried running a car backward offensive.

[–] [email protected] 3 points 6 days ago (1 children)
[–] [email protected] 1 points 6 days ago
[–] [email protected] 66 points 1 week ago (1 children)

Its like, people rub against every square inch of geometry in say, Destiny 2, just to get out of bounds. It's insane that no one just...tried cause they're bored even.

[–] [email protected] 33 points 1 week ago (3 children)

I always remember back in world of warcraft, before you had flying mounts, there were spots you could spam jump on to slowly climb the barrier mountains and get up to the flat area they never meant for you to see. Good times.

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[–] [email protected] 25 points 1 week ago (2 children)

There’s a little explanation in that it costs to get in to the race. So naturally people wouldn’t want to waste the attempt, except there’s always someone that will pay the fee and try just about anything.

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[–] [email protected] 93 points 1 week ago (1 children)

Developer: here's a fun little thing people will be excited to find!

Player: I will never trust anyone again

[–] [email protected] 27 points 1 week ago (3 children)

I love it, when Devs anticipate that players might break their levels and reward them for it.

E.g. when I played Supraland, I had it happen several times, that I managed to get to places that were obviously not intended to be reachable - you know the drill: Low poly terrain, low res textures, holes in the terrain, invisible walls everywhere,... You keep exploring that wasteland, carefully managing to not fall of, go around a corner and... There's a chest there waiting for you.

Or some of the coin stacks in Super Mario Odyssey, that you'll never really see or collect, until you do some crazy trick jumps or so to get on top of $building.

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[–] [email protected] 87 points 1 week ago (3 children)

Every single waterfall I find I must check behind it, forever.

[–] [email protected] 39 points 1 week ago (2 children)

I still get irrationally upset when there isn't. But, if a game gives me a waterfall find (or 2, or 3 like Avowed) it will rocket to the top of my list.

Lived in a place that had a koi pond and waterfall fountain years ago. I placed a small adventurer and treasure chest behind it. Wonder if it's still there.

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[–] [email protected] 74 points 1 week ago (10 children)

Donkey Kong Country did this to me forever

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[–] [email protected] 72 points 1 week ago (8 children)
[–] [email protected] 2 points 6 days ago

If I recall, DKC also had a secret INSIDE a secret.

I was following a strategy guide to get the last bits of secret and that one was a pain in the buttholes.

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[–] [email protected] 51 points 1 week ago (6 children)

I always try to figure out which direction the game wants me to go so I can try going the opposite way first.

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[–] [email protected] 50 points 1 week ago (5 children)

Credit to Tim Buckley for briefly becoming one of the most widely mocked people on the internet and spawning a meme that lives on to this day but just rolling with it and continuing with his dream of making webcomics.

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[–] [email protected] 39 points 1 week ago

It's not just one game.

I still do this, and it regularly reaps benefits.

[–] [email protected] 38 points 1 week ago (1 children)
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[–] [email protected] 33 points 1 week ago (1 children)

TIL CAD is still going and it looks different.

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[–] [email protected] 32 points 1 week ago (1 children)

In Sega Genesis/Mega Drive Aladdin in several levels in the beginning you have go forward a bit and then return back to the start to find the secret. Needles to say, it also messed me up for life.

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[–] [email protected] 32 points 1 week ago (4 children)

The most damning game for me was Dragon Ball Z: Super Saiya Densetsu on SNES.

It was an rpg. A good like 10 hours into the game you're wondering around on Planet Namek and the only way to progress in the story is to find Dende. Well you get pretty much no info or hints about where he is. Well all the houses and huts all have decorative pots in them, kind of like the kind you could smash in Zelda games. In DBZ, at no point was anything in any of these pots, and you couldn't break them, or even get acknowledgement that pressing a button near one of these pots even "checks" the pot. All the pots seem to just be decor you can't interact with.

Of course, that's where Dende was. The only thing in any pot in the entire game was a kid that you were required to find in order to continue progressing, found half way into the game after you've decided already that the game won't let you interact or check pots, and then making you check all the rest of the pots for the rest of the game because "they hid one thing in a pot, surely there could be another".

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[–] [email protected] 32 points 1 week ago (1 children)

Also in this list: checking under stairs and behind waterfalls

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[–] [email protected] 30 points 1 week ago (2 children)

And then the movie adaptation of Ready Player One acted like placing something before the starting line is some kind of super-sneaky hiding method.

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[–] [email protected] 26 points 1 week ago (2 children)

That's what's bugging me about Ready Player One the most. You can't tell me it took YEARS for gamers to figure out the secret about the racing track.

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[–] [email protected] 26 points 1 week ago (2 children)

For me it's waterfalls - have to check behind every single one for a hidden cave.

This has proven to be problematic in real life, like when I visited Niagara...

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[–] [email protected] 25 points 1 week ago (1 children)

As a Wolfenstein 3D player that checks every square centimeter of every wall for secret passages, I feel this pain.

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