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submitted 1 month ago* (last edited 1 month ago) by [email protected] to c/[email protected]
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[-] [email protected] 51 points 1 month ago

I always try to figure out which direction the game wants me to go so I can try going the opposite way first.

[-] [email protected] 19 points 1 month ago

I mean, we can't risk advancing the game and leaving unexplored areas behind

[-] [email protected] 17 points 1 month ago

It's almost frustrating to play something with no intended path because it takes away my option to deliberately take the wrong one.

[-] [email protected] 11 points 1 month ago

There usually is an intended path regardless. Signposting is definitely something that's done even in open world.

[-] [email protected] 8 points 1 month ago

New Vegas shining brightly in the distance...

[-] [email protected] 3 points 1 month ago

And that's how I ended up at level 30 before finally taking out Benny... main quest, main... schmuest.

[-] [email protected] 1 points 1 month ago* (last edited 1 month ago)

It’s not always explained though. A lot of games use flames/torches/lights though. Vast majority of games follow the same tropes unfortunately.

this post was submitted on 11 Apr 2025
1237 points (96.6% liked)

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