Water down the orange drink, Willie.
I've watered it down as much as it can go, it can't take no more!
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Water down the orange drink, Willie.
I've watered it down as much as it can go, it can't take no more!
I’m curious what people are hoping for. When was the last time Bethesda made a good game? I would bet maybe 5% of ppl working on Skyrim are still there. It’s unlikely they will be able to correct course, and we’ll get a new Starfield
I'm guessing some people are just looking for more of Skyrim. That's basically what Starfield was, in a sci-fi setting, so I'm confident Bethesda can still deliver it. I'm not confident people want what comes along with that, though (bland story, outdated engine, empty characters, outdated mechanics, lots of loading screens).
2011
Baldur's gate 3 characters aren't even that complicated. You pick stats at the start from a limited range of options, and then make very few choices when you level up. Some levels you don't pick anything at all. This ain't path of exile.
I got a mod for bg3 that gives you a feat every level and holy shit did that make it more interesting.
To WotC's credit, making character choice really shallow is probably why the game succeeded so well. A lot of people don't really want a lot of choices, especially when some are traps.
Hardest part was item management
Yeah, I quickly installed a Containers mod to deal with items. They automatically grab the items (based on how the item is tagged in the backend) so your inventory is just sorted into “melee weapons”, “jewelry”, “books”, etc… The only downside is that encumbrance can sneak up on you, because your inventory doesn’t look full when you open your character sheet. Luckily, sorting by weight still works, so you can see which containers are the heaviest and start with those.
Pathetic
I think I wanna fire up Morrowind!
"Streamlining" has been their mantra since Oblivion. TES6 is going to be even more watered down than everything else, but also crammed full of useless things. I'm willing to bet they'll let you build a town. But the town will do nothing and won't have any impact at all in the game.
It will do something. It will be a resource sink for a while, and then it will become a resource faucet. Nothing more interesting than that.
Nah, you just described Starfield. They're going to decide that was too easy and gate building behind even more story/skills/tasks for less reward.
I also described Fallout 4.
That's not how Bethsoft works. They make everything easier than the last game. They'll decide Starfield was too difficult, and streamline from there.
The town bit is so uncannily spot, Christ
Yeah, it will be bad. I don't really understand how some people can be excited about it.
It will be passable, it will have a few moments, but in the end you'll be left wanting and it will set in just how disinterested the owner of the franchise is in any problem that doesn't preclude sales. It will sell well enough in preorders just because it's a Skyrim sequel.
Actually, if they have creativity left in them they'll have the option to make your own guild! Imagine building each part of your new guilds headquarters! And then imagine absolutely none of it doing anything!
Well they did that in the Elder Scrolls: Blades mobile game. And it's exactly how you describe.
For town creation that works, see Dark Cloud.
So aside from Baldurs gate 3, who's actually making good RPGs these days?
Owlcat is.
Wrath of the Righteous, and Rogue Trader are great RPGs
Great rpgs but damn do they have issues with bugs, designing puzzles and some quest pathing/designing.
Make fun games with so many head scratching moments on why they decided to do things
I can see that, and those are common complaints. But I'm happy they even bother to put puzzles in their games. And most of them you can figure out from notes or environmental clues. I think it makes the games better, you can skip most of the puzzles anyways. Or just look up the solution.
I have more issues with the menus and character outlines, circles, and dotted lines everywhere. Also, the gamepad control for Rogue Trader gives me motion sickness.
I love their Adventure Path conversion that is basically straight up a single game worth of content per act. Although the way that the way that they implemented the rules is basically like having a DM that is your partner's ex.
Interesting. I'll check that out. Thanks
For a generous definition of "these days", check out the pillars of eternity games. They're very good and clearly a love letter to Baldur's gate. Unfortunately the team is now making a Skyrim-like for some reason, but I hope they come back and finish the main game story sometime.
There's also that solasta game that's DND 5e but on a smaller budget from a few years ago.
Inexile though its been a bit since wasteland 3 and owlcat games.
I've been wanting to check out Rogue Trader now that that's out. I loved Kingmaker and Wotr from Owlcat (with the caveat that I always disable the crusade and kingmaking modes...)
Its pretty solid but... limited. You can tell just by looking at the map that they intend to fill it out with DLC over the next couple years. Which is honestly on brand for a TRPG based game especially a games workshop IP.
Is it bad that I dont consider it all that bad since expansion modules have been a thing in RPGs for decades and DLC are just a further evolution therein?
As long as the base game justifies the price I don't mind as much. I thi the practice is worse when you don't get a full story and it feels like "pay 40 dollars to see the end!"
I usually catch these on sale anyway. I'm the worst type of customer for Owlcat for sure.
Oh its fine on that front, id say it probably has a out as much content as Pillars of eternity. Though I do suspect they will give more endings in time, but that is moreso owlcat being full of perfectionists than anything else.
Skyrim lead designer Bruce Nesmith explained that Larian’s success is an “exception” to the last decade of gaming trends, but one that shows a shift in desire from gamers.
There's been no shift, we've just been ignored and under-served for around two decades. But, sure, keep ignoring us.
It's what AAA companies do best!