[-] jjjalljs@ttrpg.network 2 points 1 hour ago

It's really hard to get people to suffer mild inconvenience when they don't emotionally connect with the benefits.

Most of facebook's evils are remote and impersonal. Seeing your cousin's baby photos is real and at hand.

[-] jjjalljs@ttrpg.network 2 points 4 hours ago

Right. Stocks and other assets are used as collateral against loans. The loans give them liquid cash, but they're not taxed on this.

There are probably a bunch of solutions to this, but the ultra wealthy enjoy this system so changing it has well financed opposition

[-] jjjalljs@ttrpg.network 2 points 7 hours ago

Why are each of your lines wrapped in ellipsis?

…what many anti-fifth-edition positions miss is that it’s not about learning a new system, it’s about compatibility across a vast ecosystem of disparate settings and campaigns…

I don't think 5e is especially compatible with disparate settings and campaigns. It's not an actually generic system like Fate or GURPS. It's got underbaked or entirely missing whole RPG subsystems and mechanics (eg: social conflict, succeed-at-a-cost, metagame currency). It's highly opinionated in other regards- hit points, class and level, resting. You can hammer the peg into the hole, but you could do that with anything.

It's not a good system for modeling anything outside heroic fantasy.

It's certainly a popular system, but many things are popular without being good. But, if your top priority is going where people are, by all means stick to D&D 5e, reddit, facebook, etc.

[-] jjjalljs@ttrpg.network 10 points 8 hours ago

Break them up.

Jail the leaders and seize their wealth.

The shareholders get nothing. I probably own shares via Vanguard-type generic investing but I don't care.

[-] jjjalljs@ttrpg.network 47 points 9 hours ago

Sometimes I still see job postings that are like "MUST KNOW OBJECT ORIENTED PROGRAMMING" and I'm wondering who in 2026 isn't at least passably familiar with it.

But then again I also see job posts that are like "must know Java or JavaScript"

[-] jjjalljs@ttrpg.network 2 points 23 hours ago

I can't speak specifically to gurps but as a general rule, for any game, I highly recommend playing it as intended for a bit before doing substantial tinkering. To do otherwise is a lot of hubris.

[-] jjjalljs@ttrpg.network 2 points 1 day ago

I’m just going to move on

That's my point. They're doing a self-sabotage. Some of them will then complain that they're not getting good matches and messages, but a big factor is they're not giving potential good matches anything to work with.

[-] jjjalljs@ttrpg.network 5 points 1 day ago

I don't really have a lot of empathy for people who don't want to learn a new rule system.

First off, most of those people barely know 5e to begin with. You could swap them into another system and they'd probably perform about as well.

Aside from that, maybe they don't mean to sound anti-intellectual, but they kind of do. It's okay to read and learn new things. I've had potential players put up more of a fight than it would've taken to just read the thing.

Related, I think there's like a literacy crisis. Many people don't seem to read or think great.

[-] jjjalljs@ttrpg.network 2 points 1 day ago

So many people see the prompt "what I'm looking for" and write "my keys".

A. That's not a terribly funny joke. It's fine, but not great.

B. It's not original.

C. You are wasting valuable space. Now the other person has a little less information to make a good opening message. Do you really want that many people messaging you about your keys? Really? Why are you setting yourself up for unhappy outcomes?

Most people don't think very hard about this, and hope it'll just work out.

[-] jjjalljs@ttrpg.network 3 points 1 day ago

One problem is users are selfish idiots. They won't go somewhere that doesn't already have a lot of users. They don't care that going there now moves it closer to having a lot of users, so in a few months it'll be good and vibrant. Most people can't even think an hour ahead.

Another problem is that there are many scammers and bad actors. You need to deal with them, and convince your real users that the scammers are dealt with.

Lastly, in this capitalist hellscape everything is expensive. How are you going to run a big service that's got low latency and high quality?

[-] jjjalljs@ttrpg.network 41 points 1 day ago

So much so we fight tooth and nail to keep the cars, but once the street is transformed to something like above we absolutely love it and can’t see life any other way.

Things like this support my argument that conservatives are in a very fundamental way stupid. They don't have good reasons. They just don't want change for childish emotional reasons.

[-] jjjalljs@ttrpg.network 15 points 1 day ago

I feel sorry for you and hope you cna find more fulfilling work that will let you grow, but I dont’t know what the job market is like right now

Where I work, there's really no emphasis on code quality or testing. There's also like no mentorship or senior developers leading the way.

They hired a guy with 1-2 years of experience and I feel really bad for him. Not only is he learning very little, he's learning actively bad patterns. No one is teaching him about automated testing. Code reviews are just "you skim it. Don't spend more than 30 minutes".

Management of course loves LLMs and wants more usage.

38

Rogue likes usually run on a toaster. What're people's favorites?

I have a huge soft spot for Crawl: Stone Soup. Runs in a browser, or probably even lower requirements if you download it. The game's design goals want to minimize tedium and gotchas, so it's pretty respectful of your time. Auto-explore and auto-travel are real nice. So is the global search for when you're like "is there anything in this run with resist poison?"

https://crawl.develz.org/

I've played a little nethack, adom, and angband, but I always go back to crawl.

15

Anyone else playing with the new fractal incursion bonus event stuff? I did a bunch of quickplay fractals this afternoon, and it was pretty okay. The rewards look nice, though. Bought the omnipotion right away.

The wiki as of this writing is still pretty sparse, though: https://wiki.guildwars2.com/wiki/Fractal_Incursion

Hopefully someone will put up timers for the open world incursion events.

24
submitted 6 months ago by jjjalljs@ttrpg.network to c/rpg@ttrpg.network

Do you remember your first character death? Was it memorable?

I usually GM, and NPC deaths don't hit as hard. I don't even remember my first. I lost a warlock in a D&D 5e game, but we were high level so raise dead was just right there. Not very impactful.

Last night, I had a player's first character death ever in a game I've been running. It's sort of Shadowrun + World of Darkness, using Fate for the rules. The player had learned a kind of magic I stole from Unknown Armies: If you take big risks now, you can do more powerful magic later. Blindly crossing a busy street might be a mild charge, but russian roulette would be a major charge.

The players were trying to investigate a warehouse for plot reasons. This player ends up by himself in the basement while the ground level is on fire (for player reasons). He finds an armed goon, a guy dressed like a doctor, and several unconscious people wired up to a machine.

The player goes, "I'm going to russian roulette for a charge."

I go, "Are you sure? It's all or nothing. No take backs. You get a major charge, or you die. You'd roll 1d6, and on a 6 you lose."

They go, "Hmm okay." The player tries to threaten the goon, but the dice don't favor them. Now they're in a slightly worse position, mechanically.

The player goes, "I'm going to roulette" and just rolls the die. No more discussion. It came up 6.

The rest of us are like, "Wait, what? You just..? Right then? That's so... anti-climactic."

I wasn't sure what to do. I hadn't expected them to so casually go for the big score! I thought it'd come up in a big climax scene, not a fully escapable conflict with an unarmed goon!

We talked a little about ways forward that keep the character but don't cheapen the mechanic, but the player was like, "No, I rolled the dice on it and lost. His brains are all over the floor now."

The player had to go sit on their own for a little while. They're thinking of rejoining as an NPC they'd worked with, but said they absolutely do not want to use magic again.

This is one I'm going to remember for a while.

37
submitted 6 months ago* (last edited 6 months ago) by jjjalljs@ttrpg.network to c/linux@lemmy.ml

A friend of mine has an old macbook air. It still works, more or less, but the OS isn't getting any updates anymore, and updating to the latest OS seems dicey.

Has anyone had experience installing linux on an old macbook? From a quick internet search it looks like you can just make a bootable USB and have at it. Thinking mint because it's popular and my friend is a pretty basic user. The laptop will be mostly used for like youtube/netflix and basic web browsing.

Edit: a little extra context: I am moderately comfortable with Linux. I ran mint for a while on my desktop, and I've done software development for a job. I can install docker and start a python project fine, but I'd use a GUI for like partitioning a hard drive.

8

I tried it a bit with my reaper in pve and it seemed okay, but I wasn't doing anything challenging that really put it to the test. I haven't tried the others classes yet.

8

I'm looking for players for a weekly game of Fate. I'm thinking something like a mix of Shadowrun and World of Darkness, where the players are vigilantes looking to make the world better. It would start (and maybe stay) at the street level, rather than global or cosmic.

I've been playing and running games for 20+ years.

LGBT friendly. New players okay. Unreliable players less so.

Message me if you're interested. Include a blurb about yourself, your experience with games, with fate specifically, and a joke of your choosing.

58

Like I saw one that was titled "I wonder why rule" and had a picture about overpaid CEOs or something.

Why "rule"? What's the origin of this format?

view more: next ›

jjjalljs

0 post score
0 comment score
joined 2 years ago