Walking sims are underrated. There are a few story heavy RPGs that I probably would've enjoyed more if the combat was stripped out
games
Tabletop, DnD, board games, and minecraft. Also Animal Crossing.
-
3rd International Volunteer Brigade (Hexbear gaming discord)
Rules
- No racism, sexism, ableism, homophobia, or transphobia. Don't care if it's ironic don't post comments or content like that here.
- Mark spoilers
- No bad mouthing sonic games here :no-copyright:
- No gamers allowed :soviet-huff:
- No squabbling or petty arguments here. Remember to disengage and respect others choice to do so when an argument gets too much
what aren't ready to hear yet is that disco elysium and night in the woods are both walking sims
Dear Esther and Gone Home are goddamn treasures. I'm so glad others like walking sims. They get shit on so much by g@mers.
Planescape torment moment the combat in that game was pointless. I love me a good walking sim, still wakes the deep was brilliant.
Seems like a horror Tacoma. I'm planning on playing it when I have more time this weekend.
I thought the screenshot was the intro of fallout 3 but with mods
i thought it was a remaster of Rat Movie 2: The Movie
I watched Vinny from nextlander play through it and it's really a great game.
Had the day off so I finally played it. I liked it overall, but the "scary action" parts kinda sucked (which is common with these kinda games - e.g. Soma)
Agreed those parts were the most frustrating and weakest parts that kinda pulled me out of the experience. In contrast I actually didn't mind it in Soma so much as those sections seldom were much of a threat so managed to pass them without much frustration. But they didn't add much to the experience tbh the narrative and environment of that game was already perfect enough
spoiler
Yeah, the horse monster maze was mostly easy to figure out what to do, but I lost my patience when trying to complete it, which probably made it the worst of the three.
The graveyard maze and fetus duct maze at least were confusing enough that I kinda got some sort of (seemingly intentional) emotional response from the gameplay
It's hard to hold it against the game - bigger budget games have the same kinds of problems. It's hard to have a horror gameplay set piece that's tricky enough to emotionally engage you yet not have too many frustrating restarts.