this post was submitted on 26 Aug 2024
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Steam Deck

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[–] [email protected] 39 points 2 months ago* (last edited 2 months ago) (2 children)

For anybody confused – or I guess for anybody who wants Dolphin as a Flatpak immediately – Dolphin is already available on Flathub, it just currently isn't verified. It's packaged by a third party.

Honestly it's great to see more first party support for Flatpaks/Flathub.

It's weird that Valve hasn't with Steam tbh - they already use Flatpaks/Flathub on the deck, and they've asked people not to use Ubuntu's Snaps (competing app packaging standard to Flatpak) version of Steam, or system packages for other distros - saying that you should only use SteamOS, the latest Ubuntu with a .deb package, or the Flatpak (which is unofficial!!). Just make it official, Valve! Telling people to use it when it's unofficial seems weird.

Anyway, compliments to the Dolphin team, it's probably the most impressive emulator I've ever used.

[–] [email protected] 12 points 2 months ago (1 children)

Dolphin is such a well fleshed out emulation monster that I'm consistently disappointed with other emulators that don't let me tweak things quite to the same degree. I can't tell if it's just the nature of Nintendo's console architecture from that era, or if there simply isn't the same degree of effort/priority put into exposing those kinds of features in other emulators.

[–] [email protected] 9 points 2 months ago (1 children)

Dolphin is such a well fleshed out emulation monster that I'm consistently disappointed with other emulators that don't let me tweak things quite to the same degree

And yet despite the options, it's not overwhelming like a lot of other highly-configurable software often is. They've done such an amazing job.

[–] [email protected] 5 points 2 months ago

Absolutely. Having such good UX is uncommon for these kinds of projects since its most contributors are going to be focused on reverse engineering tasks. It's not to say that good UX isn't associated with good programming, but it's not terribly common that a project focused on reverse engineering puts effort into front-end development.

[–] [email protected] 10 points 2 months ago

Huh, that's super weird. I never realized the Steam flatpak wasn't official.

[–] [email protected] 29 points 2 months ago (3 children)

I just bought a deck yesterday. Now you're telling me I can play my Gamecube games on it? Brain melts

[–] [email protected] 26 points 2 months ago

You could before as well. Check out EmuDeck.

[–] [email protected] 20 points 2 months ago

And Switch. And anything Retroarch supports.

The Steam Deck is amazing.

[–] [email protected] 3 points 2 months ago

I've been playing my 3DS, Wii, WiiU, Gamecube, and PS2 titles on it.

[–] [email protected] 6 points 2 months ago (2 children)

I thought Nintendo shut that down? Or was that just Switch emulation?

[–] [email protected] 23 points 2 months ago (1 children)

They sued one specific switch emulator.

[–] [email protected] 10 points 2 months ago (1 children)

And the 3DS emulator that the same team also created!

[–] [email protected] 12 points 2 months ago

I think that was more collateral damage than anything, as Nintendo hasn't went after clones of Citra the 3DS emulator like they have with clones of the switch emulator.

[–] [email protected] 17 points 2 months ago (1 children)

That was just the Yuzu/Citra team. Main reason they got in trouble (from what I understand) is that they were making money off of it, specifically people had to subscribe to their patreon to get Tears of the Kingdom optimized builds, when the only copy of TotK available was an illegal pre-release one.

There were some more things like messages they sent that were incriminating, but that was the biggest thing afaik.

[–] [email protected] 6 points 2 months ago

For what it's worth, that bit about Patreon isn't true. There were fixed builds before release, but they were third party ones unaffiliated with the Yuzu devs.

[–] bdonvr 5 points 2 months ago (1 children)

Finally, whoever has been maintaining the current one hasn't let us have RetroAchievement support last I checked

[–] [email protected] 2 points 2 months ago

Nothing will change in that sense.

There is already support for retroachievents, if you don't see it you're most likely on the stable branch.

Retroachievents only work on the dev builds, which are available on flatpak-beta. The readme has some instructions in case you need them.