this post was submitted on 22 Jan 2024
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Afaik it's mostly on the strength of how much fun it is to watch on Twitch. Lethal Company blew up because people with good comedy skills were having a blast doing silly shit with it. Like it's some combination of genuinely looking fun when the streamers do it, and then the algo grabs it and puts it in front of everyone, and then some weird barely playable indy thing is out-selling CoD.
Palworld had masses of attention well before release, it didn't need twitch views to drive sales - the original trailer really connected with people by promising the open world pokemon game they've been fantasising about for 30 years.
Ahh. I didn't know htat.
"What I really wanted ever since Pokemon Red was legally distinctish pokemans with guns and slavery"
People are very strange.
Pokémon already had that stuff. The anime features lots of guns pretty early on. The slavery is implicit to the capturing idea, they're just not hiding it. Hell, even the sexual assault pal is preferable to Drowzee and Hypno's implications.
Being able to interact with those things is what people wanted - Mons in the open world that interact with each other, that have predator/prey dynamics, that you can hunt for food or just catch. Mons that you can use for things other than fighting people, that you can actually ride around, that you can put to work building or making things for you.
They're all things we got to see NPC's doing in the games, the game just lets you do them too.
Lethal Company is genuinely a great game too. Theres a lot of attention to detail in many aspects of the design, insanely impressive for a solo project
Legit, legit. I haven't played it enough to figure it out and I'm afraid my group has already moved past it on to Palworld.