this post was submitted on 10 Sep 2023
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It's really frustrating because its such a basic narrative tool to factor in what routes of communication are available, as well as the time and space required.
I remember an early plot point in the Shadowrun SNES game is to try and get ahold of a credit card and a working phone so you can actually call people, because theres a price on your head so every time you step outside theres basically at least one assassin trying to gun you down, which makes it pretty undesirable to try and take the subway everywhere rather than making a phone call.
And then you can instead there take into account that remote communication is unsecure, so perhaps you can't call people sometimes, or you have to use more secure methods that take more time and are limited in scope, there's just a lot you can do when the default form of communication isn't just teleporting to peoples houses to personally chat with them for 1 single minute then teleporting away again.
Remember back in the 00s when everyone having a cellphone was just starting to be a thing, and movie writers had no idea what to do about it? So many plots relied on not being able to reach people at important moments, and suddenly everyone was carrying phones around and writers just had no idea.