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submitted 2 days ago by sundray@lemmus.org to c/games@lemmy.world
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[-] theOneTrueSpoon@feddit.uk 2 points 2 days ago

Yeah, I guess I will start over. I haven't really been following it so I'm not sure what changes they've made but I guess I'll find out tomorrow

[-] LostWanderer@fedia.io 3 points 2 days ago

I kinda fell off a little bit because if I poured too much time in an early access game...I was concerned that I wouldn't want to play it at 1.0. Played enough to get a good understanding that the game is actually great, and there is countless hours of fun to be had starting tomorrow!

[-] theOneTrueSpoon@feddit.uk 3 points 1 day ago

I hope you enjoy playing it once the update is out!

[-] LostWanderer@fedia.io 3 points 1 day ago

I already started a new world in the new update as they released it based on Japanese time, so it came out at around 11pm my time last night. The game feels smoother, and I got my first base established fairly fast.

[-] theOneTrueSpoon@feddit.uk 1 points 11 hours ago

Oh nice! Have you noticed any other big changes?

[-] LostWanderer@fedia.io 1 points 4 hours ago

Well, there is an actual story...The initial boss fights don't feel impossible anymore! You can actually face the first one around level 17 or so. The bosses still feel threatening without being pain sponges that were hard to burn down. It is achievable in the 5:00 timer the player is given to beat them with leveled but not super optimized Pals. There is a lot more structure story wise, naturally because that was one of the things which they were waiting on implementing for 1.0. I noticed that Pal distributions are different, I am encountering Mozzarina a lot sooner as an occasional spawn. I caught a few already for my farming base.

The base upgrade quests are different as they changed when certain techs are unlocked and learned, making it take a bit longer than normal. At least according to my hazy memory (took me longer to unlock two bases).

this post was submitted on 09 Jul 2026
320 points (97.6% liked)

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