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submitted 3 days ago by [email protected] to c/[email protected]

Title is tongue in cheek, of course—they probably are gamers. I get that making a game is complex and full of trade-offs, and you can’t please everyone. Still, there are certain design decisions that just feel like they weren’t made by people who play games regularly.

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[-] [email protected] 56 points 3 days ago

Can you bring up the pause menu at any point (including cut scenes).

I've always felt like a sign of a well polished game was one where the pause menu would work at any point, including during cutscenes.

[-] [email protected] 38 points 3 days ago* (last edited 3 days ago)

The worst is when the start button instantly skips the cutscene with no confirmation/warning

[-] [email protected] 3 points 2 days ago

Playing the metal gear collection and this immediately stood out. The cutscenes are long

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this post was submitted on 08 Jul 2025
50 points (96.3% liked)

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