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Art imitating life? (lemmy.world)
submitted 1 week ago by [email protected] to c/[email protected]
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[-] [email protected] 165 points 1 week ago

The board game Monopoly was designed to mock landlords and call out the greed and cruelty inherent in the real estate market.
Has Cities Skylines inadvertently done the same?

[-] [email protected] 97 points 1 week ago

They did a lot more than that. The simulation in Cities Skylines 2 was so broken at the beginning that people couldn’t afford their rent but at the same time demanded better housing. The patch that fixed that essentially had „Removed landlords“ in its patch notes.

[-] [email protected] 45 points 1 week ago* (last edited 1 week ago)

Isn’t it also true that they tried to put realistic parking lots in the game but it made it ugly and impossible to play?

Edit: It was SimCity

[-] [email protected] 6 points 1 week ago

I personally doubt it. They paid lots of attention to roads that mimick traffic well which has a similar effect.

[-] [email protected] 22 points 1 week ago

No, it's true: the cars in Cities Skylines fold up like George Jetson's car when they arrive at their destination. The devs found that if they actually included realistic amounts of parking, it would ruin the aesthetics and urban feel of the city (much like it does in real life). Nobody wants to play "Suburbs: low-rise NIMBY edition!"

[-] [email protected] 10 points 1 week ago

A dystopian city builder with accurate parking and traffic and pedestrian fatalities would be kinda rad

[-] [email protected] 8 points 1 week ago* (last edited 1 week ago)

I've been wanting to make a Free Software city building game that's accurate enough to also be a city planning / traffic engineering tool, but my lack of motivation has sabotaged me.

[-] [email protected] 2 points 1 week ago* (last edited 1 week ago)

Make one where you design a street system and vehicles to kill as many pedestrians as possible.

Make the victory condition look like the US.

Just have fun with it.

[-] [email protected] 49 points 1 week ago

to clarify: the game monopoly plagiarized was created to mock landlords (the game in question is The Landlord’s Game)

[-] [email protected] 12 points 1 week ago

It's so annoying that this incorrect fact is repeated so much. Thank you for correcting it.

[-] [email protected] 41 points 1 week ago

Cities Skylines is the first domino on the new boom of people caring about city planning, walkability, public transit, micro-mobility, etc.

People build extremely dense cities then go "wait but traffic" dig into how to fix it and ultimately end up building far less car dependency into their cities as the easiest solution

[-] [email protected] 21 points 1 week ago

The people who made Cities: Skylines previously made a public transit business game series called Cities in Motion. Skylines was started from that point design wise, so it makes sense that it’s a transit heavy game.

[-] HobbitFoot 20 points 1 week ago

And Cities: Skylines succeeded because EA shit the bed with SimCity.

[-] [email protected] 2 points 1 week ago

I actually had played Cities in Motion and Cities in Motion II before Cities Skylines was released. The first Cities in Motion is actually really well done, the second one feels too much like a city builder that doesn't want to be a city builder

[-] [email protected] 6 points 1 week ago

Also the first step in realizing that suburbs will strangle your city and its economy due to the low density (and therefore lower tax revenue), high traffic demands, and high service costs compared to more dense parts of the city.

[-] [email protected] 5 points 1 week ago

If only they have Afterdark, plaza, and park life build into the base game.

[-] [email protected] 4 points 1 week ago

SimCity was released in 1989. It’s essentially the same game as Cities Skylines.

[-] [email protected] 2 points 1 week ago
[-] HobbitFoot 4 points 1 week ago

You can see design evolution. It wouldn't be too hard to describe C:S as Sim City 5.

[-] [email protected] 3 points 1 week ago

Same genre for sure, totally different game in how it functions. It's like saying Quake is the same as Call of Duty because you shoot things.

[-] HobbitFoot 1 points 1 week ago

C:S had a lot of similarities to the Sim City that was released as its contemporary.

[-] [email protected] 1 points 1 week ago

SimCity: open-ended city building game.

Cities Skylines: open-ended city building game.

[-] [email protected] 1 points 6 days ago

Call of duty: first person shooter

Doom 1993: first person shooter

They are essentially the same game!

[-] [email protected] 7 points 1 week ago

The big difference between any Sim City game and Cities Skylines is Cities Skylines has an extremely in-depth traffic simulation that actually punishes bad road design and encourages non-car modes of transit. Meanwhile Sim City always made nods to traffic, it never bothered with actual per person routing where you can focus on tweaking a single intersection for hours trying to get it to flow nicely

[-] [email protected] 3 points 1 week ago

One thing SimCity (except 2013) has is much better city management system. In C:S it feels almost trivial compared to SimCity.

[-] [email protected] 1 points 3 days ago

Honestly I kinda prefer that. I always found SimCity too difficult to progress in for my taste

this post was submitted on 16 Jun 2025
914 points (99.1% liked)

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