[-] JackbyDev@programming.dev 2 points 2 hours ago

I can get that. Whenever I am sharing my screen or someone is watching me use a computer I turn into a boomer. I can't type. I can't find anything. I lose where the mouse is. Very annoying!

[-] JackbyDev@programming.dev 21 points 7 hours ago

I used to work in a deli. Our scales gave weights in decimals, people always ordered in fractions. One day someone asked for an eighth of a pound. My coworker asks me "Is that .8?" I politely told her "it's .125, so it needs to say about .13." I guess part of it was panic, maybe if she had thought about it for a second she would have gotten it, but to think it's more than a half pound was crazy. People ask for a half pound all the time.

[-] JackbyDev@programming.dev 4 points 8 hours ago

Hmmm, could be numbers k such that phi(k) divides k+1, where phi is Euler's totient function or perhaps numbers k such that every base-4 digit of k is a base-6 digit of k? Quite the puzzler.

https://oeis.org/search?q=1%2C2%2C3%2C15&language=english&go=Search

[-] JackbyDev@programming.dev 1 points 11 hours ago

Do you think the definitions are different enough that chickens don't fall under the majority of them?

[-] JackbyDev@programming.dev 4 points 19 hours ago

What do you think sentient means?

[-] JackbyDev@programming.dev 4 points 23 hours ago

Seorgia on my mind

[-] JackbyDev@programming.dev 4 points 23 hours ago* (last edited 23 hours ago)

Foot Cocker

Edit: oh wait, that's not a vowel

[-] JackbyDev@programming.dev 6 points 1 day ago

If you say clavicular three times in a bathroom mirror, he'll appear and chase you with a hammer to even our your cheek bones

[-] JackbyDev@programming.dev 9 points 1 day ago

Don't you know? Click bait headlines have to say "someone"

[-] JackbyDev@programming.dev 6 points 1 day ago

The difference here is that I can reasonably believe the quarter second of spray being an accurate serving, but nobody has just one tictac.

[-] JackbyDev@programming.dev 16 points 1 day ago

It's honestly hard to say. It's very impressive what AI coding can do, especially in the past year, but all AI companies are not making a profit. They're effectively subsidized by investors. They're focused on growth. At some point they're gonna need to make a profit, they cannot continually operate at a loss and focus on growth. In fact, when Microsoft started charging properly it was such a massive deal that they called it the tokenpocalypse.

Honestly, I hate to say it, and I'm not trying to be a tech bro, but I think AI is here to say. What exactly it looks like long term, it's hard to say. I can say this though, knowing how to program will make you a better vibe coded (I feel dirty saying that seriously). So even if AI becomes the norm, you'll be better positioned if you know what you're doing.

When things turn though, it's impossible to say. It could be in the next year, could be like five years out. It could be that when you're done with your four year degree, they're still out here doing this "AI is gonna fix everything and we don't need junior devs" song and dance.

TL;DR: AI is not profitable now so will get more expensive meaning they'll have to use it less. Either way, knowing how to program without AI will make you better at programming with AI.

[-] JackbyDev@programming.dev 22 points 1 day ago

What's more likely, that all of them were ace or that some of them were homosexual?

3

I'm curious about this game and might want to pitch it to my group, but I'm curious to see what actual play sessions are like. Can anyone recommend some podcasts or preferably videos of it? I'm more interested in well produced but sort of mid tier "acting" if that makes sense lol. Super top of the line productions like Critical Role can sort of give a skewed impression.

11

I was curious if this was a Jerboa issue or just the instance, but I get the same problem when I use the web version. When I try to go to the second page of posts (by clicking next or scrolling down) it seems to hang forever. Is this affecting others or just me?

13
28
Turbofuel plant (thelemmy.club)

This should solve my power for a while. Turbofuel is really nice. Clean burning, too!

Pro tip: Power shards increase power consumption exponentially for machines, but linearly for generators. That means that a generator at 250% overclock is exactly the same as 2.5 generators at 100%. This saves a lot of space with turbofuel. In the bottom right you'll see 25 generators. Without overclocking I would've needed 63 of them. I have been judicious with my power shards, so this was nice.

I was really satisfied with this picture. You can see pretty much all of the build in one shot The only thing you can't see is the sulfur extraction.

17

Oops.

10

I'm really surprised there doesn't seem to be a modded (or vanilla) splitter that lets you set the output ratio for each side. I saw one that lets you configure the rate of output, but I'm not sure if it's updated. Regardless, a simple thing like "this side gets 1, this side gets 3, this side gets 0" would be so useful for building manifolds that don't take forever to balance and other stuff.

7

When a building is on and running, the light is green. When the building is overclocked (and maybe whenever it has a power shard) the light is bluish white. This is useful to find buildings with power shards! Is there a mod to make the light change to a color based on under clocking?

It shouldn't really matter, because seeing what a building does requires opening it anyways, but I still think this would be nice.

6
submitted 11 months ago* (last edited 11 months ago) by JackbyDev@programming.dev to c/meta@programming.dev

Today I haven't been able to login through Jerboa. It worked fine in the past. I downloaded Voyager to try and it failed as well. Weirdly the browser works perfectly fine. Any idea what might be happening? Thanks, friends!

15

It's frustrating that pawns and animals don't avoid stepping on spike traps when moving animals from pen to pen. Is there any mod that fixes this or just makes spike traps never trigger on friendlies (removing the 0.4% chance)?

9

YES, I did solve this post as I was writing it. YES, I am still going to post it. THE PROBLEM WAS THAT THERE WAS A CHESS TABLE IN FRONT OF MY THRONE. This does not prevent people from using the throne, but during the bestow ceremony they need that spot apparently.


Relevant snippet of logs below. The link has the entirety that got uploaded.

First, I am playing with mods, but even after I disable literally all mods and start this quest fresh to do the bestow ceremony it still does this, so I don't think it's the mods. Also as the title says this is 1.5. If I was playing on 1.6 I would upload these to a more official source.

When I tell my royal to begin the bestow ceremony, he just idles. Nobody else reacts to join, they just keep doing whatever. He just sits there, frozen in time. I let the game run for ~12 hours (in-game) and he still hadn't moved.

Searching around this seems to be somewhat of a known bug, but I'm not seeing anything about these logs specifically. I have tried calling the bestower in multiple times and each time he freezes. Even when I do the "cancel ceremony" and call them back later it does the same thing. Even when I remove all the optional spectators it does this.

In the bottom right you can see Grump idling. In the bottom left you can see that he is trying to attend the bestow ceremony. In the top left you can see the bestower waiting.

Failed to find a spectator spot for Rofro 
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39)

Failed to find a spectator spot for Unay 
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39)

Failed to find a spectator spot for Grill 
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39)

Failed to find a spectator spot for Prosecco 
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39)

Failed to find a spectator spot for Herc 
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39)

Failed to find a spectator spot for Dani 
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39)

Failed to find a spectator spot for Marty 
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39)

Failed to find a spectator spot for Lion 
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39)

Failed to find a spectator spot for Rofro 
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39)

TryMakePreToilReservations() returned false for a non-queued job right after StartJob(). This should have been checked before. pawn = Grump, curJob = BestowingCeremony (Job_5837199) A = Thing_Human922515 Giver = JobGiver_BestowingCeremony [workGiverDef: null] 
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39)

Failed to find a spectator spot for Isarita 
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39)

Failed to find a spectator spot for Lynx 
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39)

Failed to find a spectator spot for Gillespie 
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39)

Failed to find a spectator spot for Prosecco 
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39)

TryMakePreToilReservations() returned false for a non-queued job right after StartJob(). This should have been checked before. pawn = Grump, curJob = BestowingCeremony (Job_5837443) A = Thing_Human922515 Giver = JobGiver_BestowingCeremony [workGiverDef: null] 
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39)

Failed to find a spectator spot for Rofro 
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39)

TryMakePreToilReservations() returned false for a non-queued job right after StartJob(). This should have been checked before. pawn = Grump, curJob = BestowingCeremony (Job_5837531) A = Thing_Human922515 Giver = JobGiver_BestowingCeremony [workGiverDef: null] 
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39)

Failed to find a spectator spot for Wingman 
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39)

Failed to find a spectator spot for Rofro 
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39)

TryMakePreToilReservations() returned false for a non-queued job right after StartJob(). This should have been checked before. pawn = Grump, curJob = BestowingCeremony (Job_5837775) A = Thing_Human922515 Giver = JobGiver_BestowingCeremony [workGiverDef: null] 
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39)

TryMakePreToilReservations() returned false for a non-queued job right after StartJob(). This should have been checked before. pawn = Grump, curJob = BestowingCeremony (Job_5838023) A = Thing_Human922515 Giver = JobGiver_BestowingCeremony [workGiverDef: null] 
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39)

TryMakePreToilReservations() returned false for a non-queued job right after StartJob(). This should have been checked before. pawn = Grump, curJob = BestowingCeremony (Job_5838272) A = Thing_Human922515 Giver = JobGiver_BestowingCeremony [workGiverDef: null] 
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39)

More in depth log message about the TryMakePreToilReservations().

TryMakePreToilReservations() returned false for a non-queued job right after StartJob(). This should have been checked before. pawn = Grump, curJob = BestowingCeremony (Job_5837036) A = Thing_Human922515 Giver = JobGiver_BestowingCeremony [workGiverDef: null]
UnityEngine.StackTraceUtility:ExtractStackTrace ()
Verse.Log:Warning (string)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.AI.Pawn_JobTracker.StartJob_Patch1 (Verse.AI.Pawn_JobTracker,Verse.AI.Job,Verse.AI.JobCondition,Verse.AI.ThinkNode,bool,bool,Verse.ThinkTreeDef,System.Nullable`1<Verse.AI.JobTag>,bool,bool,System.Nullable`1<bool>,bool,bool,bool)
Verse.AI.Pawn_JobTracker:CheckForJobOverride_NewTemp (single,bool)
Verse.AI.Pawn_JobTracker:CheckForJobOverride (single)
RimWorld.LordToil_BestowingCeremony_Perform:UpdateAllDuties ()
Verse.AI.Group.Lord:GotoToil (Verse.AI.Group.LordToil)
Verse.AI.Group.Transition:Execute (Verse.AI.Group.Lord)
Verse.AI.Group.Transition:CheckSignal (Verse.AI.Group.Lord,Verse.AI.Group.TriggerSignal)
Verse.AI.Group.Lord:CheckTransitionOnSignal (Verse.AI.Group.TriggerSignal)
Verse.AI.Group.Lord:ReceiveMemo (string)
RimWorld.LordToil_BestowingCeremony_Wait:StartRitual (System.Collections.Generic.List`1<Verse.Pawn>)
RimWorld.LordToil_BestowingCeremony_Wait:<ExtraFloatMenuOptions>b__7_1 (RimWorld.RitualRoleAssignments)
RimWorld.Dialog_BeginRitual:<Start>g__InnerStart|38_0 ()
RimWorld.Dialog_BeginRitual:Start ()
RimWorld.Dialog_BeginLordJob:DoButtonRow (Verse.RectDivider&,bool)
RimWorld.Dialog_BeginLordJob:DoWindowContents (UnityEngine.Rect)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Window.InnerWindowOnGUI_Patch0 (Verse.Window,int)
UnityEngine.GUI:CallWindowDelegate (UnityEngine.GUI/WindowFunction,int,int,UnityEngine.GUISkin,int,single,single,UnityEngine.GUIStyle)
20

Many of the forms of the Physical Love precept forbid pawns from sharing a bed with anyone other than a spouse but they all also give negative mood modifiers for lovin' people other than a spouse. I thought the only way two pawns could engage in lovin' was through sharing a bed. Am I missing something? Why give the negative mood modifier if it's impossible for it to even happen? Are there mods that allow them to do lovin' outside of bed and get the mood modifier?

26

Pretty much the title. It's just confusing trying to compare and contrast them when all the precepts are in different spots for each ideoligion.

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JackbyDev

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