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submitted 3 days ago by [email protected] to c/[email protected]

I guess I love suffering and play games only because it's not enough in real life (that's why my favourite genres are souls-likes and fightings, but that's another story). I'm currently playing Expedition 33, and this game marks some areas as "dangerous", implying that the player is underleveled to defy local bosses and mobs. But hey, it sounds like a challenge! The moveset of the first boss I've met was very small—only 3 moves. But that was not the issue here: I dealt very little damage, whereas they simply one-shot me. After two days I finally made it: 37 minutes of patience, and 265 successful parries in my winning attempt. I'm very proud of myself :) It was not the longest time I've spent on a boss, but by far the longest attempt

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[-] [email protected] 7 points 3 days ago

Great job! Those first few chromatic enemies really hooked me too. Many attempts before I succeeded, but the practice stayed with me.

I'm loving having Luna run solo, with all the Last Standing pictos. She's mega powerful with this config, and learning timing is much easier with one person.

There's a secret fight arena that gives those out, really upped my game

[-] [email protected] 2 points 3 days ago

I loved Lune. I enjoyed her skills and gimmick the most and I think she's probably the one character that takes the least amount of investment to make a decent build for, so she can and will absolutely carry you to the final act. But then she pretty quickly drops off as other characters get their builds together and end up dishing out far more damage than Lune.

If you want some build tips

early gameI made her into a free aim sniper and used Trebuchim to collect 4 stains that then got used for Mayhem or, if I got lucky, Elemental Genesis. Obviously you stack free aim buffs and some starter energy and dead energy to pick off the weakest enemy to regain AP while getting the necessary stains for the payout. You get 4 spell slots as flex slots if you need them but I personally didn't need them.

mid/late gameI recommend swapping to Kralim (minimum level 10) and focus on setting up Elemental genesis. For spells you want to make sure you don't consume the stains that you got for free, so either Crippling tsunami, fire rage and terraquake to set up the correct stains and then elemental genesis on the next turn. If you get unlucky and get two of the same type of stain you should set up for Lightning dance. Last spell slot is essentially a flex slot. Either add some buffs or Mayhem to clear up your stains (if you have 4 but can't cant Lightning dance). For Lumina/pictos cheater (obviously) gives the biggest power boost to your build but you need to make sure you start with at least 5 AP to cast the set up spells and then make sure you gain at least 4 AP for your next turn to cast genesis.

Maybe there's some ultra late game build that works, but I found a build that I enjoyed and when it stopped working I felt I'd rather remember her as she was than try to make her into something I might not enjoy.

[-] [email protected] 1 points 3 days ago

The most busted late game strat I found on Lune was using Braselim to farm a level 3 Gradient attack every turn (Storm Caller is key for this).

Elemental Genesis actually fell out of favour for me once I discovered Hell does better AoE damage and Lightning Dance does better single target.

Typhoon is also great if you're playing full strength teams and not low HP/Inverted. You can load it up with both Energising Heal and all the buffs, as well as Energising Rush/Shell/Powerful as needed and it will have your team triple buffed and at max AP every turn.

this post was submitted on 02 Jun 2025
109 points (91.6% liked)

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