this post was submitted on 28 Nov 2024
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[–] [email protected] 15 points 3 weeks ago* (last edited 3 weeks ago) (1 children)

Add on top of that that the games industry has laid off TENS OF THOUSANDS of devs in the last three or four years.

I know a lot of talented people who are no longer working as devs, or who have been job searching for months.

Of course this doesn't mean that the studios still producing games have narrowed their scopes, they just dump more work on the survivors.

And "woke DEI SJW snowflake game dev" is far from the only thing making games worse, it's just what a lot of gamers can easily identify as a problem.

By the time I left, my last industry job had been reduced to what felt like manning the slop hose of mtx store items made by overseas outsource studios producing soulless trash under fuck-knows-what kind of nightmare working conditions.

We started seeing more diversity in games because devs are diverse and wanted to see themselves and their friends in their art.

The problem has never been queer or black characters in games. It is, and always has been, the prioritizing of profit over quality craft.

[–] [email protected] 6 points 3 weeks ago (1 children)

I'd argue that forced diversity is primarily because so many higher ups don't give a fuck about gaming or making good content.

The suits just want money, and for some reason corporate thought that weighing in on social and political issues was a huge money maker in the 2020s. The journalists just want to promote their own political agenda and get ragebait clicks. The project director is someone with a corporate background but a progressive flair that makes them seem "hip" to the suits.

Meanwhile the people who give a shit, regardless of their identity, don't have a voice in the room.

I'm sure there are plenty of minorities that are super pissed about what happened to bioware, but the only way you'd hear from them is by looking at sales figures because they don't have a bully pulpit.

[–] [email protected] 1 points 3 weeks ago

What happened to BioWare, in your estimation?

Who's this project director with a corporate background? Are you referring to an actual person, or is this how you assume the industry works?

Of course there are minorities who don't like Veilguard. No group is monolithic. I found two quite different critiques of the trans representation in Veilguard by trans creators, but yeah I'll admit I had to do some digging, not because I had to sift through so many agenda-pushing journalist reviews, but because youtube is absolutely FLOODED with anti-woke reactionaries pushing - guess what? ragebait content featuring thumbnails of the Qunari companion.

Complaining about forced diversity and wokeness isn't critique. When it comes down to it, these are buzzwords that wind up meaning different things to different people. This bandwagon-jumping VEILGUARD BAD, BIOWARE DOOMED shit adds nothing of value to games discourse. People who claim to care about games need to stop engaging with it and seek out or create constructive critiques instead, because it only damages the most human parts of the industry, not some corporate bottom line.

As for sales figures, it seems like it's doing just fine tbh, but I think you're wrong to assume that you could really find any sort of critical opinion by sifting through that data.

And just for the record, re: my first two paragraphs:

Over the course of development, the franchise lead writer, the EP (and actually maybe a second EP?), the creative director, and the art director all changed. This is extremely unusual not only for BioWare, but any game.

That said, the people who replaced them were not, from what I can tell, people with corporate backgrounds. They all appear to be industry veterans, many of them internal promotions and longtime BioWare employees. Go check the mobygames credits if you want to see for yourself.

Additionally, BioWare laid off "approximately" 50 people, many from the Edmonton studio, in August of 2023 partway through development of Veilguard.

Dragon Age 4 was not developed in a stable, secure environment. From what I've read, significant changes were made between the game's inception as Dreadwolf, and its release as Veilguard.

That the focus is now almost exclusively on the game's minority representation speaks volumes about what these supposed "people who care about games" actually value.

I wound up spending a significant amount of time today looking into the development history of Veilguard, and what actually got released, and what people have liked and disliked about it.

And you know what? I don't think it's an example of forced diversity at all.

I think a team trying to make a game under immense external pressures made something imperfect, but earnest and deeply personal to some of the team. And it isn't for everyone, and that's fine, actually.