this post was submitted on 23 Nov 2024
875 points (97.9% liked)
Microblog Memes
5846 readers
2378 users here now
A place to share screenshots of Microblog posts, whether from Mastodon, tumblr, ~~Twitter~~ X, KBin, Threads or elsewhere.
Created as an evolution of White People Twitter and other tweet-capture subreddits.
Rules:
- Please put at least one word relevant to the post in the post title.
- Be nice.
- No advertising, brand promotion or guerilla marketing.
- Posters are encouraged to link to the toot or tweet etc in the description of posts.
Related communities:
founded 1 year ago
MODERATORS
you are viewing a single comment's thread
view the rest of the comments
view the rest of the comments
Exactly, my point is that the design of Sekiro is so fundamentally unforgiving that giving you a stats advantage wouldn't make the final fights substantially easier, and letting you get there without properly learning from the content beforehand would be like trying to teach a child factorials before you've ensured they properly understand addition and multiplication.
In this very thread, there's a comment from a person playing Sekiro with a mod to scale the game down substantially who's still finding the game prohibitively difficult. That problem is only going to get worse as they get further, and there's good reason the devs haven't implemented a naive difficulty scaling like this.
I don't agree with this. Fundamentally being able to tank more hits, being able to make more mistakes would make it easier.
You're misunderstanding, someone can know how to do it entirely, that doesn't mean they can input reliably enough to not make mistakes.
That's not what their comment said. They said they're still finding it difficult, and imply it would be prohibitive if it weren't for the mod. So yea the stat scaling is working for them.