this post was submitted on 22 Nov 2024
35 points (100.0% liked)
games
20532 readers
261 users here now
Tabletop, DnD, board games, and minecraft. Also Animal Crossing.
-
3rd International Volunteer Brigade (Hexbear gaming discord)
Rules
- No racism, sexism, ableism, homophobia, or transphobia. Don't care if it's ironic don't post comments or content like that here.
- Mark spoilers
- No bad mouthing sonic games here :no-copyright:
- No gamers allowed :soviet-huff:
- No squabbling or petty arguments here. Remember to disengage and respect others choice to do so when an argument gets too much
founded 4 years ago
MODERATORS
you are viewing a single comment's thread
view the rest of the comments
view the rest of the comments
All of what they showed looks really, really good. The new atlas system perfectly addressed some of the main issues in poe1: being incentivized to run the same layout repeatedly, the linear nature of progression that feels the same each league. In fact, a pretty important change here is that waypoints are detached from layouts, meaning you can always run a desired map even if you're not sustaining high tier waypoints. That means they can make map sustain meaningful once again, unlike the situation in POE1 where ever since Conquerors of the Atlas map sustain has been completely trivial.
Also very interested in the new ascendancies. Infernalist for the Witch has Pyromantic Pact, which transforms mana into a new resource that fills as you cast skills, instead of draining, but deals the sum of your life and ES as damage when you fill your infernal flame reserve. I don't know if this will work with Mind over Matter, but if it does it opens up some interesting possibilities for builds that have 0 life investment and simply coast on infernal flame taking the hits. If it doesn't work with MOM you can still do some interesting things such as using barrier invocation or cast when damage taken (if it exists) to trigger spells upon filling your infernal flame, which could cost enough mana to trigger themselves again and start a loop.
The Blood Mage also seems strong and more straightforward. One skill gives 1% increased crit bonus per 20 life, and another lets your ES from body armor also grant life. This seems like a pretty strong interaction with anything that gives guaranteed crits (I believe they showed a support gem that does this), so you could attempt to build into nothing but defence and still have respectable damage from so much crit bonus. Could be a good ignite build, since ailments are calculated based on hit damage instead of base damage like POE1 so crit probably increases the ignite damage.
Chronomancer, Chaos Monk, Gemling Merc, etc all also look very cool, can't think of any crazy good build ideas yet.
Sanctum and Ultimatum (TOTA later according to Q&A? hype!) for ascending is awesome. I can't wait to rage at ultimatum screwing me as I try to ascend for the 4th time. Also can't wait to do sanctum in maps again with a character specialized for it in POE2 combat.
Extra comment: I haven't seen the full Q&A so they may have addressed this, do maps only spawn 1 mechanic now? It's fine if they can only have 1 since it seems that individual maps will be shorter now, but if so it seems like there might be a problem when more mechanics from POE1 and future POE2 leagues are added. Also, the map device has 4 slots, yet the new tablet system seems to replace the function of scarabs or sextants so what do those do? Quite a lot to still learn.
Edit: checked the reveal again and maps definitely can have multiple mechanics on them.