this post was submitted on 24 Sep 2024
40 points (100.0% liked)
games
20521 readers
25 users here now
Tabletop, DnD, board games, and minecraft. Also Animal Crossing.
-
3rd International Volunteer Brigade (Hexbear gaming discord)
Rules
- No racism, sexism, ableism, homophobia, or transphobia. Don't care if it's ironic don't post comments or content like that here.
- Mark spoilers
- No bad mouthing sonic games here :no-copyright:
- No gamers allowed :soviet-huff:
- No squabbling or petty arguments here. Remember to disengage and respect others choice to do so when an argument gets too much
founded 4 years ago
MODERATORS
you are viewing a single comment's thread
view the rest of the comments
view the rest of the comments
It's just another form of capitalist realism to think that a magical feudal society would have a well developed money economy like a capitalist society to the point where everything is a commodity with a price tag that can be sold on a market that's always nearby. In an actual magical feudal society, stuff like magical swords would simply have no monetary value but be weapons that could only be wielded by certain strata of society (nobility, knights, wizards). Serfs, tradesmen, traders, and so on would be forbidden from touching let alone wielding a magical weapon on pain of death. There will still be an exchange value of the item based on the labor hours that was used to create the item, but it wouldn't be something that you would buy or sell in a store.
I agree with you, actually, which is in large part why the rules as written with gold as a standardized currency are wonky but are expected by most players. I'd rather have a magic sword be given in return for a good deed to someone that'd been holding onto it, or the like.