this post was submitted on 06 Sep 2024
67 points (97.2% liked)
games
20500 readers
258 users here now
Tabletop, DnD, board games, and minecraft. Also Animal Crossing.
-
3rd International Volunteer Brigade (Hexbear gaming discord)
Rules
- No racism, sexism, ableism, homophobia, or transphobia. Don't care if it's ironic don't post comments or content like that here.
- Mark spoilers
- No bad mouthing sonic games here :no-copyright:
- No gamers allowed :soviet-huff:
- No squabbling or petty arguments here. Remember to disengage and respect others choice to do so when an argument gets too much
founded 4 years ago
MODERATORS
you are viewing a single comment's thread
view the rest of the comments
view the rest of the comments
All those pretenses of innovation being why they can't make any more F-Zero games (and Star Fox, and more), and they're more than fine with constant resets to zero in Hyrule and the same three people doing the same damn things over and over again.
I remember being really hopeful, even excited, for how different Wind Waker seemed to be going... until the cool new pirate girl character was Zelda all along because no one else is allowed to have that much importance in that story role and then she was whisked off to be imperiled and in need of saving, AGAIN.
Oof, yeah that stings. Classic Nintendo tho. It's almost like they view these characters as some kind of archetype that repeats itself across time - Link is the hero, Ganon is the villain, Zelda is the girl. So then if someone is getting kidnapped, well that's Zelda's role, couldn't be anyone else of course
I've had entire struggle sessions in the past about that, here included.
Some people believe that because things have been that way for the Zelda franchise that they could only have been that way and can only be that way forever after.
A peculiar case of capitalist realism. Reminds me of the dull, fan pandering hollywood remakes like the recent Avatar live action show, where the people working on it have no idea what makes the original great and just end up reproducing the signifiers of the story ("omg it's that character I know!", "I found the master sword!", "the princess is getting kidnapped!") without the substance to back it up - it's like one huge reference to the previous work.
And then when someone dares to play with investors' blood pressure and rethink the formula a little bit (like BotW) it gets seen as incredibly innovative, because the norm is for the industry to be stagnant asf. Indies stay winning tbh