this post was submitted on 06 Jul 2024
120 points (98.4% liked)
games
20521 readers
111 users here now
Tabletop, DnD, board games, and minecraft. Also Animal Crossing.
-
3rd International Volunteer Brigade (Hexbear gaming discord)
Rules
- No racism, sexism, ableism, homophobia, or transphobia. Don't care if it's ironic don't post comments or content like that here.
- Mark spoilers
- No bad mouthing sonic games here :no-copyright:
- No gamers allowed :soviet-huff:
- No squabbling or petty arguments here. Remember to disengage and respect others choice to do so when an argument gets too much
founded 4 years ago
MODERATORS
you are viewing a single comment's thread
view the rest of the comments
view the rest of the comments
I blame achievements and multiplayer being considered the "real experience."
Achievements turn what used to be just self-imposed restrictions and goals into an external thing acknowledged by the game. Before, something like a pacifist run or no potions run was just something that you did for fun as a challenge. But once achievements became something explicitly acknowledged by the game, there's the question of legitimate achievements and illegitimate achievements (achievements that you got because you entered in cheat code which made getting them much easier). The easiest way to solve this is to just not have cheat codes, which leads to stigmatization as cheat codes are no longer part of a typical gaming experience.
Multiplayer just made people try to judge singleplayer game with multiplayer criteria, so people think entering in a cheat code is the same as running an aimbot. It's also the reason why people obsess over balance even in singleplayer games where balance isn't even that important. Weapon A being better than Weapon B literally doesn't matter if the game acknowledges that Weapon A is better than Weapon B, the least clumsy way being through lore. There was a time when singleplayer was the authentic experience and multiplayer was just something tacked on. Now, it's the complete opposite.