this post was submitted on 30 Jun 2024
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Wowowo, you are that gamedev! I'm following your progress with interest. I'm interested in gamedev myself but a complete beginner and haven't even decided on an engine or anything. I just decided I want to get into hobby gamedev before I grow old and bitter.
That was my first project beyond very simple tutorial stuff so I'm honestly not too much further than complete beginner myself! I think you should just go for it! Engine-wise I chose Godot because it's open-source and it's pretty simple to get started for a hobbyist like me but Unity is also a good choice due to the sheer amount of support and resources available. I wouldn't stress engine choice too much since many concepts will crossover so you're not like starting from scratch if you decide to change.
I'm happy to help answer questions or give pointers or whatever to get you started if you ever want
My hope would be to make a simple turn-based 4X game one day. Nothing with tons of features. I'm aware that strategy games might be a challenge, but I want to make games I myself would play and enjoy, and that I want to see more of in the world.
I 100% want to make something more ambitious, strategy game-wise, one day, but that's many years into the future. I'd like to cut my teeth on multiple smaller projects first.
I guess my plan is to use the experience I gain from earlier projects in more ambitious ones down the line. So, it would probably help to stick with one engine that is decent at what I plan to do. Then again, I'm basically at step 0.
Also, no worries, this is probably going to be a purely long-term hobby project for me unless I somehow strike gold.