this post was submitted on 05 May 2023
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Tabletop, DnD, board games, and minecraft. Also Animal Crossing.

Rules

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[–] [email protected] 1 points 2 years ago* (last edited 2 years ago)

renaissance

I really wished that I liked larian and owlcat's games more, they just feel kinda hokey to me. Maybe the reason I prefer Pillars and Dragon age is that they are more like novels in terms of storytelling than like ttrpgs. It makes sense that they are the ones that are moving towards action given that they feel more like stories than like adventures.

math

Basically attack rolls are all contested and miss/graze/hit/crit is based on the difference between the two rolls. Additionally each attribute point contributes to things relevant to every character because each contributes to at least 1 of 4 defense stats. The way everything fits together on every roll is incredibly satisfying. There is no part of the combat system that can be disregarded, no mechanics that certain characters ignore, its just very neat.

combat

I mean theoretically a fantasy action combat system with mass effect style companion control sounds fucking excellent so I hope they stick the landing

BG3

I haven't tried it yet since I didn't like divinity too much. The artstyle and vibe were off for me. Maybe when its out of early access I will. Do you like it?

blood magic

I would love it if they were put into a situation where the only way to escape was to use blood magic and so they swallow their pride and do it. But then in the future there was an opportunity to avoid using blood magic, de-escalation, lyrium, leverage/negotiation, but they don't see it. Watching them grapple with either the regret or the burden of the violent world they have created for themselves would be extremely good storytelling. Then they meet a butch lesbian ex templar who promises to protect them if they promise not to use blood magic and they have gay sex