this post was submitted on 05 May 2023
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I see what you mean. perhaps I’m reaching a bit on this, but I’ve never considered RTwP to be a fundamentally necessary aspect of the genre (more a set of conventions that existed during a golden age that are treated as genre). Like, Larian and Owlcat give me huge amounts of hope for rpg games made for ttrpg enjoyers which is kind of how I’ve viewed the spirit of “crpg” as a genre.
Loved those games
This goes above my head, buts sounds like it’s super interesting.
That’s partly why I find it exciting. I love it when a studio charges head on against a design challenge. Even if it fails, it’s interesting to examine the why and how afterwards. If it works, they’ve progressed the medium.
Diabolical
Agreed. In BG3 it’s highly likely there is going to be a companion lock of some sort after act 1. We only have ancient dev diaries and some vague hints towards from data mining, but that might actually happen based off what we know so far.
I don’t think there’s been an attempt aside from Tyranny to tell a serious story about having a villain protagonist.
This could be an awesome to tell a story of a tragic villain. Like, the character starts as a hunted newly awakened mage who just wanted to be free or something. Have the wise old person character be a blood mage who saves them from the templars and go from there.
I really wished that I liked larian and owlcat's games more, they just feel kinda hokey to me. Maybe the reason I prefer Pillars and Dragon age is that they are more like novels in terms of storytelling than like ttrpgs. It makes sense that they are the ones that are moving towards action given that they feel more like stories than like adventures.
Basically attack rolls are all contested and miss/graze/hit/crit is based on the difference between the two rolls. Additionally each attribute point contributes to things relevant to every character because each contributes to at least 1 of 4 defense stats. The way everything fits together on every roll is incredibly satisfying. There is no part of the combat system that can be disregarded, no mechanics that certain characters ignore, its just very neat.
I mean theoretically a fantasy action combat system with mass effect style companion control sounds fucking excellent so I hope they stick the landing
I haven't tried it yet since I didn't like divinity too much. The artstyle and vibe were off for me. Maybe when its out of early access I will. Do you like it?
I would love it if they were put into a situation where the only way to escape was to use blood magic and so they swallow their pride and do it. But then in the future there was an opportunity to avoid using blood magic, de-escalation, lyrium, leverage/negotiation, but they don't see it. Watching them grapple with either the regret or the burden of the violent world they have created for themselves would be extremely good storytelling. Then they meet a butch lesbian ex templar who promises to protect them if they promise not to use blood magic and they have gay sex