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submitted 1 year ago* (last edited 1 year ago) by [email protected] to c/[email protected]
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[-] [email protected] 44 points 1 year ago

This has nothing to do with the shitstorm (it mostly hit Arrowhead anyway), and I think the review bombing didn’t affect their decision making that much. What I think happened was, Sony saw the massive refunds. They got hit right into the wallet 😩

This makes me smile.

[-] [email protected] 10 points 1 year ago

The refunds may have hurt, but what hurt more was the fact that in the last week HD2 went from #1/2 on the Steam global top sellers to #11. The big red "Overwhelmingly Negative" next to a title is a huge turnoff to new buyers.

Some executive somewhere has a chart showing daily sales numbers and watched them fall off a cliff in the last week.

[-] [email protected] 2 points 1 year ago
[-] [email protected] -1 points 1 year ago

That's what pisses me off with the steam review bombing.

If that's the only way to express discontent then that will fucking sucks for everybody involved in game development.

If at least review bombing was a last resort but now it's the norm. These reviews will have a lasting effect on the game even though the drama bubble has now popped.

[-] [email protected] 16 points 1 year ago

These reviews will have a lasting effect on the game

Good, let them learn their actions have consequences.

[-] [email protected] 2 points 1 year ago* (last edited 1 year ago)

This type of review bombing is actually against steams terms of service for reviews in the first place, they've stepped in a few times now to hide campaigns like that, I expect they will do the same with this one. Basically it'll keep the recent review metric but, it will hide the reviews from the historical and the overall metric. So worst case out of this will be it has a negative recent reviews for awhile.

your last sentence is actually the exact reason they implemented that policy and they moreorless quote it in their forum post where they talk about how the new system works

[-] [email protected] 1 points 1 year ago

These reviews will have a lasting effect on the game even though the drama bubble has now popped.

Steam has a specific thing that appears when you keep playing a lot on a game that you’ve negatively reviewed asking if you want to change it. I think a game is rarely impacted long-term by review bombing for a resolved issue, unless the reviewers actually dropped the game and went on with their lives.

[-] [email protected] -4 points 1 year ago

Once again, Arrowhead decided to go with Sony as publisher, they agreed with PSN account linking. No offense, they are are an independent studio, they did not need to do that. It is sad they lost money, but the developers already got paid. The worst thing that can happen is they have to switch jobs.

[-] [email protected] 10 points 1 year ago

Arrowhead did not have the infrastructure for this many people. Sony barely pulled it off at launch and cross play still sucks.

[-] [email protected] 3 points 1 year ago

I mean, who would've pulled the sudden influx of players? The game being popular was expected, but not in such huge numbers.

[-] [email protected] 4 points 1 year ago* (last edited 1 year ago)

Developers generally have a choice between going to one of the massive publishers (which allows for better promotion and for expensive games to pay off, but comes at a cost of their will over devs), or to self-release, which means way less players will even know about the game, not to mention buy it.

Arrowhead realistically only had the first option.

That's not to say there's no fault of theirs in the situation, just that it's not a free choice and that Sony is still the main culprit

[-] [email protected] 1 points 1 year ago

If they truly go through that for the promotion, then they are idiots and deserve all the hate. Video games don't blow up because there is a commercial on time square that costs a million dollars, games blow up because they are good and people/youtubers and (yuck) influencers talk about it

[-] [email protected] 1 points 1 year ago

If that would be true, all games would be indie titles.

Unfortunately, those promotions DO matter, and absolute majority of indie games never pull it off, because we never even get to hear about them.

Promotion makes a difference between a cool game no one knows about and a game everyone plays.

And when everyone is expected to buy your game, you have much bigger budgets to make the game not just conceptually good, but also greatly executed.

this post was submitted on 06 May 2024
1484 points (98.9% liked)

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