But how do you set your devices up on the easel? Or do you draw on your lap? Do you draw standing up or sitting down?
lemmyartistforhire
They look incredible. Is this digital? Is this Gimp or Sketchbook? Can you share your setup? How do you judge the brightness of your screen when in a brightly lit room?
Technically, unless procedurally generated with nodes, there would be a normal map texture/bump texture applied to the soup to get those reflections.
That's just to make sure people don't actually sit down on the ham, as it's collecting aroma.
Now it makes sense.
Can you explain them? Not having worked with them, I'm still in the "but why?" phase of complex numbers.
Didn't see anything else, in this video, that looks like the incredible rug.
Let us know if the sound of a big rug being shot, or the sound of someone walking by a big rug that can be shot, but not shooting it, wakes you up.
There are flags at 1:18:00, that look like they might react to gunfire, but they are not shot at.
Also, the rug was not part of any game mechanic. It was just a great rug. So it may be a PhysX exclusive rug, which I don't know this longplay used.
Yes, but all my memories are from the Windows demo, and that may not even be part of the full game.
This is a good guess, but I don't think the gameplay involved this much sneaking from what I can see at first glance.
Thanks for explaining, as a digital artist I always feel out of place in these situations and I never know where to put my stuff or how to work alongside all the analog artists. Sometimes I just sit on the floor, with everyone else, towering (almost tripping) over me, standing by their easels. Very out of place.