[-] cmhe@lemmy.world 0 points 2 days ago* (last edited 2 days ago)

Sure, my argument is that not the modality of the sense matters, but the circumstances of that power. The resolution, the filtering and the agency someone has over that experience.

Smell compared to sight would also cause generally less of a brain overload, since smell is low bandwidth compared to sight. So if future sight as a curse might be worse than future smelling.

Doubling the amount of information you sense just in two moments, now and the most likely future in 3 minutes, might be more bearable with smell.

[-] cmhe@lemmy.world 0 points 2 days ago* (last edited 2 days ago)

All the same situation would happen with future sight. My point is just that if you assume that future sight has resolved those questions, situation and paradoxes in a beneficial way, because it is a super power, the future smell would be a super power as well, and not a curse...

If future sight has resolved them is a bad way, then it would be a curse, just as any other future sense.

Just imagine always having to see all possible sights three minutes into the future at the same time. There always is a miniscule chance of all air molecules bunching up in the corner of your room or you falling through the floor...

[-] cmhe@lemmy.world 2 points 2 days ago

Are you well? Maybe you should sit down, get out of the sun and possible call your local medical emergency number.

[-] cmhe@lemmy.world 4 points 2 days ago

That would be the same with future sight... Which people would argue is a super power...

[-] cmhe@lemmy.world 12 points 2 days ago

How is smelling smells three minutes into the future a curse?

I mean if it works similar to other time powers like seeing into the future, that future would be preventable.

Smelling the future and acting to it seems like pretty awesome, and three minutes is pretty long... You have enough time to act and escape you death maybe, if you suddenly don't smell anything anymore... Or you can make sure that you only eat the best food available... Since tasting food is mostly about smells... You could become an awesome cook... you just have to deal with the five tongue senses...

[-] cmhe@lemmy.world 50 points 2 years ago

Most wars aren't "won" anymore.

[-] cmhe@lemmy.world 76 points 2 years ago* (last edited 2 years ago)

In german there is only one word for it, which is a gift for german speakers.

[-] cmhe@lemmy.world 49 points 2 years ago* (last edited 2 years ago)

"Copying is theft" is the argument of corporations for ages, but if they want our data and information, to integrate into their business, then, suddenly they have the rights to it.

If copying is not theft, then we have the rights to copy their software and AI models, as well, since it is available on the open web.

They got themselves into quite a contradiction.

[-] cmhe@lemmy.world 49 points 2 years ago* (last edited 2 years ago)

Because this is fiction, where there is good and evil, right and wrong, the good people are rewarded and the bad people punished, successful people earned it and the poor deserve it, and complex problems have simple answers. Where every argument only has a pro and a contra.

But we are living in reality, where most things are in shades of grey, and everything is more complex than it appears. People have to make decisions based on partial knowledge, to not get stuck in indecisiveness. Where even the middle ground solution might be wrong. And with so many distractions and propaganda.

Just be kind and understanding to other people with different ideas, the real world is a complex one, and easy to get lost. Sometimes people like to flee into their simple worlds of populism, maybe through talking and listening we can help them find their way again.

[-] cmhe@lemmy.world 103 points 2 years ago

I only play single player games, but couldn't care less about achievements. It is all about exploration, story, game mechanics and modding for me.

People treat achievements as if they are a status symbol. I mean sure, if you don't know what else to do in a game, they can give you some goal, but IMO the game itself should encourage you to reach the goal, not some external badge. The experience doing the task should be the reward in of itself.

[-] cmhe@lemmy.world 63 points 2 years ago* (last edited 2 years ago)

True, private companies are generally more focused on customer satisfaction, but that can suddenly change, for instance when the owner dies, and the new owners don't share the same ideals.

Private companies have a certain single point of failure built-in by having often just one or sometimes a small number of owners.

Nobody really knows what will happen when Gabe dies.

I just hope that valve becomes a worker cooperative... That would be the most stable form of company that probaly stays focused on customer satisfaction long term, since workers tend to favor providing long-term profits via good service instead of short term gains, for high frequency traders.

[-] cmhe@lemmy.world 70 points 2 years ago

What I really like is that they double down on hackabilty by switching to metal torx screws, etc.

That, and a Linux system are IMO the main selling points of the SteamDeck, compared to any clones from Asus or Lenovo, etc.

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cmhe

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