I doubt it. Other forms of AI could be useful, but generative AI? I doubt it.
And tbh even deep learning through neural networks doesn't seem to be making the leaps we'd hoped for. AoE4 promised, prior to release, a machine learning–based AI would be delivered down the line. It's now almost 3 years since release and we haven't heard a thing about it.
Maybe eventually we'll be able to easily train a machine learning algorithm to play any game at a wide variety of skill levels (or at a very high level, if not at customisable levels), but it doesn't seem like it's any time soon.
I haven't had the pleasure of playing PF2 as a player yet, but I definitely think the Swashbuckler would be near the top of my list of classes to play as if I did. I spent a lot more time theorising about different characters I could build in D&D 5e using the swashbuckler rogue subclass (and various multiclasses), but this class just seems better all around.