[-] TalkingFlower@lemmy.world 2 points 5 hours ago* (last edited 5 hours ago)

As an Engineer, I need to know:

-At least two professional-grade drawing softwares

-Word processing skills

-Presentation skills in documentation, such as InDesign

-Excel

-Quick comprehension in a mountain of contractual documents

-Digital Document Management

-Two languages minimum

I have already skipped a bunch of soft skills, we are not paid enough, while watching my Boomer PM taking 3 days to write three questions to client consultants.

[-] TalkingFlower@lemmy.world 10 points 1 day ago* (last edited 1 day ago)

"Without some benefit of the doubt, many good games would be dropped and deemed bad. Wanting to like a game is a really important factor."

That depends on what game and what crowd you are talking about. 4x/Grand Strategies/management crowds are much more patient; 70+ hrs/playthrough is common with a steep learning curve, and this is where a reputation for being complex overrides the need for intuitive tutorials, so people are much more forgiving.

Highguard is not one of those games; it was doomed to be Concord 2.0 at the beginning, but then again, I don't really understand those crowds either, since I hardly play PVP shooters.

[-] TalkingFlower@lemmy.world 1 points 2 days ago

Victoria 3, still the undisputed king of world economic simulation. I had a blast with Vic 2, but I just can't bring myself to support Paradox Interactive in their current form with ridiculous monetisation of DLC...

[-] TalkingFlower@lemmy.world 5 points 2 days ago

For some reason, I just felt the humour was trying too hard, plus the price tag made the overall package unappealing to me.

[-] TalkingFlower@lemmy.world 2 points 6 days ago

I have no problem with Daggerfall Unity, why should Morrowind be a problem?

[-] TalkingFlower@lemmy.world 1 points 6 days ago

"The Gep Gun is the most silent way to eliminate Manderley."

[-] TalkingFlower@lemmy.world 2 points 6 days ago* (last edited 6 days ago)

I only know a couple of games that do this:

Stalker: Anomaly X4: Foundations Dwarf Fortress

Edit: Forgot Saelig.

97
submitted 1 week ago* (last edited 1 week ago) by TalkingFlower@lemmy.world to c/games@lemmy.world

I find my brain extremely happy when a game provides ample opportunity to make connections, like in Dwarf Fortress, where I watch an event unfold, which can stir my creativity and imagination like nothing else. Writing a story out of it is extremely smooth and easy compared to other sandbox games.

I also find myself in love with immersive sims like Desu Ex and Thief, where level design and exploration take a front seat, every map is like a big playground with verticality and branching paths, where you find secrets and lore hidden around every corner in an atmospheric world.

What is immersion to you?

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[-] TalkingFlower@lemmy.world 10 points 2 weeks ago

Why do I feel like Beyond Good and Evil is on the list....

[-] TalkingFlower@lemmy.world 13 points 2 weeks ago

This along with Blood Dragon, are the best Far Cry games for me, that was when Ubisoft was still the good guys...

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submitted 2 weeks ago* (last edited 2 weeks ago) by TalkingFlower@lemmy.world to c/games@lemmy.world

This might be unpopular, but it feels like the “redemption” story around No Man’s Sky has become more of a cultural comfort narrative than an honest look at what happened.

Let’s be real — most of those updates were just delivering delayed promises, not generosity. The game we were originally sold was missing a lot of advertised features, and Hello Games never actually apologized for lying. On top of that, every update brings more bugs and half-fixed systems, and the community acts like free beta testers for Light No Fire, while still framing it all as “passion” and “commitment.”

It’s like Hello Games built a shoddy, unfinished building, declared it open anyway, and then decided to use it as a testing ground for their next building — and somehow it wins “Best Ongoing Building” every year.

So why do people keep buying into this narrative? Because it’s a comfortable story? Or is it somekind of parasocial relationship going on there?


NMS made 78 million in 2016, this can't be compared to a failed AAA game or indies where devs walk away from financial failure, another emotional argument?

https://www.playstationlifestyle.net/2016/09/30/august-2016-digital-sales-report-no-mans-sky-generated-78-million/)


According to the number of upvotes, it seems that their angst is a reflection of the game industry in general. Hello Games had indeed performed to expectations by not walking away, but does that warrant mythologising the redemption arc? Even when the state of the game is buggy?

[-] TalkingFlower@lemmy.world 9 points 1 month ago

I am a native; it's a very multicultural island, but I have never seen an American coming here.

[-] TalkingFlower@lemmy.world 27 points 1 month ago

ad nauseum

Thanks, this is an exact description.

68

When someone repeats an argument that has been proven false /badly argued many times before, but keeps repeating it in hopes of drowning out opposition or derailing a thread. Yet not disruptive enough to get banned on forums, as it wraps itself in non-hostile, nicely written sentences.

How exactly do moderators deal with this kind of behaviour?

[-] TalkingFlower@lemmy.world 11 points 2 months ago

Still the best game in Exploration, really excited about what Morbius Digital is cooking.

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TalkingFlower

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