[–] 1 point 2 days ago

Ah, no, I was definitely saying that, and I still think "retro" is definitely incorrect. It was just confused that your first reply didn't actually contradict me. I don't mind at all that you think I'm wrong, but I'm not convinced. When everyone else but gamers seem to understand the difference between retro and classic/vintage/antique, it's the gamers using it wrong.

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  • [–] 1 point 3 days ago (2 children)

    I don't see how your first paragraph contradicts anything I said, so I'm confused by your use of "actually". You can call old games "classic", although I'm not sure any of them are old enough to be called "antique". Maybe an old Pong home machine or something. Those words all largely mean the same thing.

    I would say "retro style" is redundant. Retro is always referring to the style. Looking back and taking styles from the past is what retro means. Like modern bell-bottom jeans, or cars like the 11th generation Thunderbird which looks more like the original that any previous models.

    The Wikipedia article uses the word to describe it.

    This was the last year [4th generation] for the convertible until the "retro" models of 2002–05.

    https://en.wikipedia.org/wiki/Ford_Thunderbird

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  • [–] 3 points 4 days ago

    Gamers are the ones with the damaged vocabulary. Everyone else know the difference between vintage and retro. ;)

    Vintage emoji right there. Or wait... is it retro because the font is modern?

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  • [–] 9 points 4 days ago* (5 children)

    Retro means modern games that remind you of old games. Like Shovel Knight or UFO 50. There's not really a time limit to that. Shovel Knight is quite old now, but the graphical style it copied is even older, so it's still retro.

    Obviously, I'm sort of joking, but y'all do use the word "retro" wrong. You're talking about vintage games, not retro games, and yes, I will die on this hill. Gamers are the only people who don't know the difference between retro and vintage. Everyone else gets it right: car people, clothing people, furniture people, sneaker people, jewelry people, etc.

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  • [–] 1 point 5 days ago

    That's so funny! I was just playing outside the other day and was thinking of suggesting some kind of high-contrast mode for playing outside in the sun. I'll have to try the new brightness setting!

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  • [–] 4 points 5 days ago* (7 children)

    It should be exactly where you died. There should have been an explosion of loot. That's the floor where you'll find your grave on a future run.

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  • [–] 30 points 1 week ago* (last edited 1 week ago) (7 children)

    curry-favoring

    I'm sorry, I can't sit here and let this go by. It's "favor currying", or "currying favor", with the latter being the common expression. Curry favoring is what I do at Thai restaurants.

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  •  

    This link is already URL-escaped, but Thunder doesn't seem to understand that and escapes the percent signs.

    https://en.wikipedia.org/wiki/Ramanujan%E2%80%93Sato_series

    Here it is again as a link on some text, which works fine.

    (I edited this post from a "does this work for you?" question to a bug report.)

     

    0-challenge. I played as a Freerunner, of course, since I was dumping into a thrown weapon.

    I didn't use any upgrades until after I had the Troll made the knives +2. I got lucky and found a +2 Sword at one point, and +1 Scale Armor. Those helped a lot.

    I used one upgrade as a Scroll of Enchantment and got Corrupting which was great. I was corrupting enemies left and right. I ended up having to craft like 6 Magical Infusions. That's a lot of energy, but I did have the Alchemist's Toolkit which gave some for free.

    My trinket was a +3 13-Leaf Clover, which was both fun and maddening. Hitting for minimum damage (often zero early in the game) for 5 turns in a row will have you cursing RNGesus! It was kinda nice when I found an early Sickle. It was only +0, but it topped out at 20 damage. I abused sneak attacks to make sure I didn't miss, and it hit hard when the clover rolled right.

    I burned through all 4 Ankhs. Mostly because I'm so stubborn about using health potions sometimes. Also because I was running around with +0 leather armor. I forgot to save my cloth armor and sold it. I was momentarily tempted to take the cloth armor out of the new vault quest, but a +3 Crossbow was a much better choice.

    Screenshot showing +16 Corrupting Throwing Knives
     

    I got all 10 tokens then tapped on the door to walk to it, and I got the error. If you walk a step away and do it again, it'll happen again. Seems to me like this shouldn't happen. It should either open the interface for the "Strange Door" or not do anything at all.

     

    I really like it. I like the stealth mechanic, and the Shahrazad style game within a game. It's fun to be scrounging around, finding a +3 weapon, and feeling like you're suddenly doing ok. Much like the main game, except it's a little bite-sized game.

    Perhaps in the future, consider making it a mini game you can start from the title screen! I'm imagining players could pick their level (maybe up to some reasonable maximum appropriate for the quest), then try to beat the vault, choosing their talents when they enter. It could be a fun challenge to see how low of a level you can start at and still win. It would be extra hard, though, because no items would be ID'ed yet. I'm curious what others think of the idea.

     

    I tried to imbue it with a Wand of Disintegration and the game immediately crashed. I was still in the mirror room at the time.

    I'm playing Battlemage, and have the talent that returns the previous staff wand once per player level, not that the staff currently appeared to have an imbued wand, not even Magic Missile.

    Update:

    This time I quit my game before trying again so it would save. The crash happened again, so it's repeatable. I was not in the mirror room this time, and trying to imbue other wands crashes, too.

    Screenshot of the start of the Dwarven Vault
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