[–] [S] 2 points 12 hours ago* (last edited 11 hours ago)

I dumped all my upgrades so far into a Force Cube for Shared Upgrades. So much for that talent!

I actually only made them +6, and I had two more scrolls to make the armor +3 so I can wear it now.

Oh fuck! I think I left a Force Cube down in the troll cavern. This run is cursed. I erased it.

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  • [–] [S] 1 point 12 hours ago

    Yeah, that's what happened. I kept an eye on it for a little while, and it just said it was in "perfect condition", and then I did a sniper's mark damage-augmented bowshot, and my bow was gone. Sad.

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  • [–] [S] 2 points 1 day ago

    There's always +3 armor and weapons, you just have to find them. It shouldn't matter which room they're in because you can navigate the entire vault without fighting anything if you play it stealthily enough.

    Sure, it's random, but the vault is also generated using a bunch of rules to make progression always possible. After playing it several times, I'd say its about as about as random as the troll blacksmith quests. You don't know exactly where the things you need are (items vs ore), but it feels pretty much the same every time.

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  • [–] [S] 3 points 4 days ago* (2 children)

    It's possible to navigate the entire vault and not be forced into combat. You just have to be very stealthy and heed the new enemy footstep indicators. They are key. You will see their footsteps as little shadowy water rippling looking things in the darkness.

    Don't explore new rooms by just turning a sharp corner where you might stumble into a sleeping enemy. Try to keep some distance and go wide around corners.

    Enemies can't see behind themselves, only in front. This is different from the normal game. Before you just barge into a door, pass a few turns to see if there are footsteps of an enemy right on the other side. If you do see footsteps on the other side of a door, wait until the footsteps are going away from you, you can open the door and the enemy won't see you, and you can even follow them as long as you're not too close. But sometimes they do spontaneously turn around. Even then, they don't immediately see you. They turn into investigation mode. And if you run away in the opposite direction, back to the previous room, they often will not follow you because they were looking for the source of the sound where they started to notice you.

    There is also the standard way of losing enemies in the game. If you walk around a single square of wall or untrampled grass multiple times, the enemy will lose track of you, and if you time it right, you can often walk straight away from whatever thing concealed you, and they will randomly go the other direction.

    None of the enemies in the vault wander from their prescribed pattern unless they're chasing you, so you will never have an enemy randomly opening a door. So you only have to worry about dodging the vision of the enemies in the room you're in.

    Only some enemies patrol their room, and their rooms are usually designed that you can avoid being seen by them without too much effort. However, it might require lots of walking back and forth until the timing seems right to go out a new doorway.

    If you just can't lose an enemy, like they are right on your butt, and there are no single tile features to run around, that's when you have to use one of those two teleport crystals you find in the starting room. They take you back there. Obviously, make sure you don't use one while you're in the starting room or it won't help at all.

    Many enemies are sleeping and sometimes guarding treasure. You can often wake those enemies up and have them chase you widely around the room while you loop back and open the treasure to see what it is, then lose them, and do it again until you can get to the treasure without being hit as you pick up the item.

    The other idea is to find a room that only has hazards with no enemies. Some of them require you to avoid hazards in a pattern to get whatever item it is in there. Whereas other hazard rooms are like the puzzle rooms in the rest of the game which can't be solved without a specific item, unless you're OK with taking damage. (There's one room I still can't figure out how to do without taking damage.)

    Once you find a +2 or +3 weapon, and at least some armor, you can just kill most enemies. All the normal tricks apply with softening them up first with ranged weapons, plants, stones, potions or whatever.

    As far as I can tell, things like a Potion of Liquid Fire is not particularly good against the final boss. This is actually surprising, which you will understand when you finally face them. So don't be afraid to use any you find on particularly difficult enemies. The same is true with plants, you can throw seeds of dangerous plants where an enemy will step.

    Some enemies are a lot easier to kill than others, and those should be the ones you kill first, especially if they are guarding treasure chests.

    There's really no reason to ever die in the vault unless you're really pressing your luck in a fight. You start the vault with a crystal that teleports you out of it completely. You won't get any reward, but you won't lose anything either.

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  • [–] 2 points 4 days ago

    It just seems way too fat on the stones. I would have sworn the border was actually wider, but I think it's just because, on the stones, the border pixels are all adjacent to each other, and on things like potions they only connect diagonally. Plus the stones have shading where the darkest parts are actually darker than the border, and that makes it look even worse somehow.

    Here's an enlarged screenshot for comparison.

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    I really like it. I like the stealth mechanic, and the Shahrazad style game within a game. It's fun to be scrounging around, finding a +3 weapon, and feeling like you're suddenly doing ok. Much like the main game, except it's a little bite-sized game.

    Perhaps in the future, consider making it a mini game you can start from the title screen! I'm imagining players could pick their level (maybe up to some reasonable maximum appropriate for the quest), then try to beat the vault, choosing their talents when they enter. It could be a fun challenge to see how low of a level you can start at and still win. It would be extra hard, though, because no items would be ID'ed yet. I'm curious what others think of the idea.

    [–] 3 points 1 week ago (2 children)

    They definitely are hard to distinguish with low screen brightness. I like that they look like gold inlayed in stone. It just needs to be a brighter color of yellow.

    What I don't like about them is some of them look too bold. Like, why is the question mark so fat? Same with the exclamation mark. The star on the stone of enchantment looks like a little person. Like a meeple from a board game, and not like a star at all.

    I also don't care for the fat gray border around all the stones. None of the other items have such a strong border. The color of the stones themselves is great, with nice shading, and then there's this flat border around them that just looks off.

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    I tried to imbue it with a Wand of Disintegration and the game immediately crashed. I was still in the mirror room at the time.

    I'm playing Battlemage, and have the talent that returns the previous staff wand once per player level, not that the staff currently appeared to have an imbued wand, not even Magic Missile.

    Update:

    This time I quit my game before trying again so it would save. The crash happened again, so it's repeatable. I was not in the mirror room this time, and trying to imbue other wands crashes, too.

    submitted 2 months ago* (last edited 2 months ago) by to c/thunder_app@lemmy.world
     

    Update: Turns out this is caused by viewing a large image and then zooming in. At a certain zoom level the app goes into fullscreen, hiding the navigation buttons and top bar. It then never exits this mode until you quit the app.

    v0.9.0-3 Pixel 7 Pro Android 16

    [I edited my screenshot to add the border and the word "SCREENSHOT" because the full size preview was making it very confusing to view the post in the app. 😅]

     

    Like, I don't want to hear about the Steam Machine's price, registration date, or launch date 8 hours after the news comes out. I want to hear about it instantly! I want to be woken up. I want an Android App that subscribes to a webhook, runs in the background, and sounds an alarm when there's news. You know, like an Amber Alert but for Steam hardware.

    Any of you nerds want to help design this?

    I'm imagining not just the API, but also a front-end website where trusted users (admins and volunteers) can ring the bell when real news comes out by posting a link. Whether it's an announcement about the price, or even an announcement that that announcement will be soon. Any real news from Valve.

    Yes, I'm stoned, but my idea is brilliant nonetheless! This is totally worth the effort. If no one wants to help, maybe I'll vibe code it. I know Lemmy loves that!

    For real, though, are there any existing services I could use besides opening Lemmy every hour?

     

    Update: It's caused by the "Show Text Post Indicator" setting being on in Compact mode.

    Version v0.9.0-1

    I forgot I installed Thunder via Obtanium, so I get very quick updates. I guess I shouldn't be surprised no one else has seen it. It also turns out it's caused by a non-default setting.


    Is this happening to anyone else? It started after an update.

    I already submitted it to GitHub: https://github.com/thunder-app/thunder/issues/2070

    submitted 7 months ago* (last edited 7 months ago) by to c/linux@programming.dev
     

    UPDATE

    It turns out I didn't lose all logins in Firefox, just a couple of major ones. It was very surprising. And this was after losing all in LibreWolf, so I thought it was all in Firefox, too. My bad.

    As pointed out in the comments, LibreWolf is basically "Private Browsing Mode" by default. I did not know that. I turned that off, re-copied my profile, and I'm good to go.

    Original Post

    I just installed Librewolf (Flatpak) the other day, here's the sequence of events:

    1. Install Librewolf
    2. Run it once and close it.
    3. Copy the contents of my profile folder from Firefox to my new profile folder in Librewolf after deleting its default contents.
    4. Run Liberwolf and see that everything is good: bookmarks, logins, extensions, etc.

    The next day I run Liberwolf and notice I'm logged out of every website that I normally keep logged in. I figured I probably failed to change some default privacy setting in the new browser and it wiped my logins.

    So I open Firefox and I'm logged out of every website there, too! I still have all my bookmarks and such, so I know I didnt move my profile contents by accident.

    What in the world happened? Why did I suddenly get logged out of everything in both browsers?

    OpenSUSE Tumbleweed with btrfs.

     

    Version v0.8.1. Android 16. Pixel 7 Pro.

    After scrolling a couple pages (endless scrolling is on) I start seeing "Instance of 'LemmyApiException'". Once it starts, the tiniest amount of scrolling—even upwards—causes the error. I can make a bunch of rapid, itty bitty scrolls, and each one will hide and reshow the error.

    What is Thunder doing with the API on every single scroll? Even up? Makes no sense.

    I don't have "mark read on scroll" enabled, or anything odd. I haven't changed any settings in weeks, and this started happening just a few days ago. It might only be happening on my home instance. I could test with an alt.

    Update: I can't reproduce this using a lemmy.world account

     

    Update: It's worse than I thought. It's crashing my VPN! I use the Mullvad VPN app. After that crashes, Thunder crashes. This happens every time.


    First, it slows way down and stutters a bit, then turns all black and crashes to my home screen.

    Is this happening to anyone else?

    Android 16. Pixel 7 Pro.

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