Pixel Dungeon

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Hey all, started playing SPD a month or two ago, really enjoying it! I followed a build guide from Reddit for “first win” using Mage with shielding and looking for the Potential enchant on armor. Worked well, did get my first win with it… now, I want to ascend!

What’s your go-to build for ascending? I know a lot of stuff is random per the seed, but still, I want your tips. One specific question, do you ration your health pots at all for the ascent?

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submitted 3 months ago* (last edited 3 months ago) by [email protected] to c/[email protected]
 
 

I was having a great run with a mage. Found a leather armor +2, whip of shocking +2, a couple of rings and a good selection of wands, some even upgraded.

I was dominating level 13 in the caves. There, I found a treasure room with the pool and the piranhas. I readily gulped down my only invisibility potion and went for the treasure, hoping for a scale armor. I had saved 2 or 3 scrolls of upgrade and a couple of arcane styli waiting for the right armor to appear.

As I was making my way to the treasure chest, a gnoll brute and a gnoll shaman both entered the room. Trying to avoid them, I took too long to get back. Through bad luck and miscalculation, the potion ran out one step from the door, which was blocked by the brute.

So, I found myself facing three giant piranhas and two gnolls. I didn't have a teleport spell, and my stones of blink were useless as I was surrounded. I tried everything I could think of, and downed 11 (!) potions of healing and shielding, but I was taking too much damage. In the end, the mage succumbed to his wounds and the game was over.

I exited the game in frustration and swore not to try again in at least a week (not for the first time).

Five minutes later, to my horror, I realized I forgot that I had a seed of fadeleaf that might have saved me :-(

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VLL-PTF-LTR

Trinkets:
mimic tooth
exotic crystals
dimensional sundial

Floor 1:
Cursed Ring of Energy +2 (Crystal Chest) (odal = Remove Curse) Cursed Ring of Energy +2 (Chest)

Floor 4:
Mail Armor +3
Wand of Corruption +2 (Skeletal Remains)

___

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With Shattered Pixel Dungeon v2.4.2 out, I'm properly starting work on the next update, which is going to include a bunch of changes to the journal interface.

Here's one of them, a new UI for the game's item catalog, that uses a grid instead of a long list. This makes the catalogs easier to navigate and gives me loads of room to add new things to them too...

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One great thing about spd is that the dev uses stats from players runs to make balancing changes. But I thought it would be cool if these stats could be made public so that people can see them. Another addition that would be nice is a global leaderboard, which shows that top scores that people have achieved, with the ability to see their gear, inventory, skills, score breakdown, etc. I am suggesting both of these things with the intent to make it easier for players to be able to look at the combos and strats other players use. Could these potentially be implemented in the future? Or are there already similar resources that I'm missing?

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submitted 3 months ago* (last edited 3 months ago) by [email protected] to c/[email protected]
 
 

I beat the last boss thrice, once with the warden and once with the battlemage. The first time I died on the way back up, the second, I was out of potions didn't feel confident, so I quit while I was ahead .

But with the monk and the assassin's blade, I made it! This combo is great, especially since the last upgrade, which gave us the [ teleports behind you, unsheathes blade,"Nothing personal, kiddo" ] attack. This really felt fun to play!

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submitted 3 months ago* (last edited 3 months ago) by [email protected] to c/[email protected]
 
 

Hey Dungeoneers, sorry for being a little quiet here lately!

I've just released Shattered Pixel Dungeon v2.4.2, which is mostly focused on followup balance tweaks, but also fixes a few bugs. Here's a link to the changelog on Steam: https://steamcommunity.com/games/1769170/announcements/detail/4185612701676471088

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submitted 3 months ago* (last edited 3 months ago) by [email protected] to c/[email protected]
 
 

Anyone who wants a quick fun win try this one.
GCD-OWV-HLS
Floor 1 - Ring of Might +1 (Crystal chest)
Floor 2 - Ring of Arcana +2 (tomb (left one))
Floor 3 - Elastic Whip +3 (Ghost)
Floor 4 - Leather armor of viscosity

Trinkets:
Mossy Clump
Exotic Crystals
Eye of Newt

Have a good time with very few mobs able to get close to you.

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I normally play without sounds and today was the day I opened the game with sounds and I am stick in the main menu because of how good the music is

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The scale armor was augmented for evasion; not even the scorpions could hit me. I waltzed through the demon halls without worries.

I also had a RoW +1 and a robber's armband, and at some point had more than 10,000 gold. I had never had more than 3,000 before. Overall, I collected almost 21,000 gold; all my previous wins hovered around 14,000.

There are three (!) stones of enchantment, not even in hidden rooms. And five experience potions!

Ascended with a score of 242,000, my best yet.

Seed: BSC-DPD-VGR

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The Morning Star. It tends to show up a lot with holy warrior characters such as clerics and paladins, and I feel it would fit in with the style of the game.

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Fixes some of urgent bugs, like crashes with trinkets or telekinetic grab.

That's mostly all, there is also some balance tweaks to forgotten things like Vampiric.

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Anti-Challenges? (lemmy.world)
submitted 3 months ago* (last edited 3 months ago) by [email protected] to c/[email protected]
 
 

I see a lot of posts on this wiki about seeds that give overpowered items. These greatly reduce the difficulty of the game, but due to the popularity of these posts this seems to appeal to a great deal of the player base. Therefore, I propose the addition of what are effectivly Anti-Challenges, that reduce the difficulty of the game. Things like sadder bosses, night vision, large portions, or thick armor could function as counterparts to their respective challenges, with the cost of your score being reduced by a multiplier, similarly to how challenges increase your score. Perhaps this could only be unlocked after finishing a run with default settings, to preserve the learning curve and difficulty that PD has to offer. What do you guys think?

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NVS-CBR-JRH

Loot:

  • 2: Leather armor +1 (ghost quest)
  • 4: Dried Rose (cursed)
  • 6: Wand of Corruption (shop), Wand of Regrowth (crystal chest)
  • 8: Crossbow +1 (sacrificial fire)
  • 11: Wand of Corruption (golden chest)

All tier 1 weapons in sewers are not upgraded or cursed

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One of the most overpowered builds I've ever encountered without using a Ring of Wealth. You spend most of your time being invisible and surprise attack enemies before retreating to the forest you created by attacking them with your Blooming bow or your wand of Regrowth, making you invisible again. No vegetation around? Just use the blindweed-infused greaves of nature to disappear.

Seed: VGB-RKB-RJM. Contains an early +1 ring of haste, ring of sharpshooting and a +2 greataxe later on. Plenty more high level wands as well along the way.

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Although I prefer to use the Huntress, for my first run through the new v2.4.1 I took the Fighter/Gladiator the entire way in a single run.

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No way down? (lemmy.world)
submitted 3 months ago* (last edited 3 months ago) by [email protected] to c/[email protected]
 
 

I can't find the way down! Am I going blind? Can the stairs be behind a secret door? I don't have any mapping spells or clairvoyance stones. Level 7, seed KXK-ZML-VGR. The room at the bottom of the map is closed.

Update: backtracked to a store and sold some stuff to get a spell of magic mapping. There were two secret doors on the west room woth the two columns. This is the first time this happens!

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Got some good drops. Scythe is OP with the champion.

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submitted 3 months ago* (last edited 3 months ago) by [email protected] to c/[email protected]
 
 
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This release ports stuff from Shattered 2.3 and 2.4 and reimplements rare mobs.

Some were asking what is ~~wrong~~different with this mod: it makes the game 25% shorter, like chapter length and mob and equipment stat increases.

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Shattered's trinkets are finally (after 11 days of waiting!) here, alongside with some aesthetic changes, buffs to underused and overused stuff and patches to world-importance bugs like warhammer stunning.

Don't know what else to say... go look for reaching another cycle!

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Two mimics guarding this chest?! I left it behind 😿

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Searching exposed hidden doors on the left and right with the right one leading to a summoning trap room. It just made for a unique screenshot.

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