[–] 3 points 3 years ago

I got one as a gift. So dumb. Just what a I need in mug: IoT and a charger! /s Plus, I can just microwave a normal mug to heat it back up, but not this. And forget about the dishwasher.

...except now that I've used it. It's pretty fucking nice not having to go over to the microwave when I inevitably forget about my drink. And if I use the charger as a coaster. That battery is always topped up. So, I understand its appeal.

Tl;dr: It's dumb, but it's also actually quite nice. I certainly wouldn't buy myself one, but I enjoy using mine.

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  • [–] 4 points 3 years ago

    My '21 Malibu had it out of the box. I can't speak for Car Play, but wireless Android Auto is 95% flawless. There's that 5% where I get in and the phone won't connect automatically. But I think it's an issue on the phone side. I have to unlock the phone then it kicks in.

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  • [–] 8 points 3 years ago* (last edited 3 years ago)

    I'd like to add the OGL they were pushing would have effectively allowed them to steal homebrew and 3rd party content. They'd reserve the right to resell this content as their own or make it disappear altogether.

    This would include supplements and adventures, of course, but the way it was worded, it would even include blogs and YouTube videos, etc.

    Of course this isn't a unique situation (Meta has done this forever, for example)

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  • [–] [S] 1 point 3 years ago (1 child)

    Thanks, you make some good points.

    Upon reflection, I do tend to approach the game with more combat than it's designed for as my players love combat. And the general lack of dex and wil/cha attacks from sample foes in the various games just exacerbates the issue for me.

    I like the Wil damage from casting spells in Mausritter. (If I remember correctly, Into the Dungeon: Revived does it as well.) It makes casting more high-stakes, which is something I love in a game. To me, magic should be scary, even to the one weilding it.

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    Hey all, games like Into the Odd, Electric Bastionland, Mausritter, Cairn, etc. All use Chris McDowall's elegant 'stats as health' concept.

    It's a great concept: It keeps the character sheet compact, and links a character's prowess to their condition which is very immersive.

    However, there's a flaw in this system I cannot ignore: Strength is by far the most important Stat as almost all attacks target a character's Strength. As a result Dexterity and Will/Charisma damage rarely comes into play.

    Whenever possible, I try to apply Dex damage from attacks, traps or poisons that hinder movement, or Wil/Cha damage from spells or poisons that don't affect the target physically, but that's just a houserule and it's not always easy to come up with immersive reasons a foe would have these abilities.

    How do you get around that at your table? What are your most common ways of targeting these stats?

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