No matter how much he pointed to his white beard as proof, the witch didn't believe Grumbles when he insisted he wasn't a child and wouldn't taste good in a nice meat pie.
It's been a pet peeve of mine that autocorrect defaults "its" to "it's." Someone should change its programming.
There are a lot of hobbies you can get into that can be started with little or not cost, or with equipment/materials you already own.
Figure out what interests you and see what can be done inexpensively.
With a phone or computer, there's writing, music, programming, learning new skills, Wikipedia, Pinterest, et al. Maybe take your phone and start photographing stuff in your area that interests you.
Find someone who has experience in an area you're interested in. People tend to like to talk about their hobbies and interests and they can tell you how easy or difficult it is to get started. They might even be able to help you get started.
Maybe find a volunteer opportunity that helps pad your resume. Like animals? Volunteer at a local shelter.
There are a bunch of job certifications you can train for online that can also help build your resume.
And now the right hand doesn't know what the left hand is doing.
I get tired of a lot of the clichés of popular singularity stories where the AIs almost always decide humans are a threat or that there's often only one AI as if all separate AIs would always necessarily merge. It also seems to be a cliché that AI will become militaristic either inevitably or as a result of originally being a military AI. What happens when an educational AI becomes sentient? Or an architectural AI? Or a web-based retail AI that runs logistics and shipping operations?
I wrote a short story called Future Singular a few years ago about a world in which the sentient AI didn't consider humans a threat, but just thought of them the way humans see animals. Most of the tech belonged to the AI and the humans were left as hunter-gatherers in a world where they have to hunt robotic animals for parts to fix aging and broken survival technology.
I really like having learned delayed gratification. There are plenty of great games (and shows and movies and music) that I'm happy to wait to experience later when I'm ready for them. The only issue is just time-sensitive things like spoilers from other people or games that depend on live servers/seasonal events and I try to avoid those. And being patient often means better discounts, game of the year editions, multiple DLCs, humble bundles, more mods, etc. As long as you aren't worried about FOMO, it means you're far less likely to be surprised or upset over the quality or price point of any particular game.
Mod-friendly games with large mod communities like Skyrim or Mount and Blade 2. The ability to play a game like Skyrim in completely different ways keeps it fresh.
This is the contradiction for my taste. I like the dark themes and some of the aesthetics, but not the masochistic game play. I play as much for the narrative or even moreso than the gameplay, so games that make the player get better rather than the character get better are just frustrating because they're punishing me for not spending more time on the least interesting aspect.
Spending 20 more attempts before I defeat a boss doesn't give me a greater sense of accomplishment, but rather a greater sense of wasted time when I could have been enjoying interesting details of the narrative or the aesthetics.
Does the wizard know that this could be a lucrative service?
Makers by Cory Doctorow
US patents expire after 20 years.