[–] [S] 3 points 2 days ago*

I liken the harms and social ills to factory farming, which is the single largest cause of pure suffering inflicted on any living being on the planet.

Factory farming is also killing the planet and its opposition (or at least advocation for severe moral regulations) is an ethical imperative.

Still, we cannot destroy it with a boycott, we cannot minimize its suffering through shame, and no amount of solidarity will remove its market presence.

It must be wretched from capital and seized for the people, and minimized or destroyed however that manifests.

I see a lot of this echoed in AI, in that anti AI advocacy that is dogmatic cannot work. It like many other industries must be put in the hands of the people before we can figure out what reeling it back looks like.

That's all in the future, and if we can agree that's what needs to happen, then we can hopefully engage in the discourse and material analysis dispassionately and with nuance, while also being kind to our fellow workers operating through the same unprecedented technology as the rest of us.

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  • [–] [S] 2 points 2 days ago*

    I don't disagree with this approach and especially the last bit, but I'm still not sure on the idea of using AI as a debugger having meaningfully infringed on the art.

    There was once a time - think PS1, N64 - where you could not imagine making a game without accounting for extremely low framerates. Sub 20 FPS, what we might consider unplayable today. It was a technical limitation that bred creativity, as they all do, but it's also a limitation we've moved past and very very few developers would champion the artistic merit of making your audience motion sick. Had they the option, many of them would have pressed the magic 'higher framerate' button at the time.

    Taking this into more of a hypothetical, if a specialized debugging LLM was developed that worked extremely efficiently at eliminating unintended game functions based on a developers prompt, I don't believe many developers would champion the artistic merit of manual debugging, either. And if we are to say that something in the artistic process was still lost at that stage, then I can't see that as anything but having arbitrary reverence for limits in software development.

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    Some awards show controversy had House House disclose possibly the lightest possible LLM usage you can imagine. Anyway it's a Bad Game now.

    Amongst all the glut of genuinely vibe coded slop, inventive AI reverse engineering and the plain ol' realities of LLM living in modern software development, I get a bit frustrated seeing it all grouped into one essentialized category.

    The common understanding of what AI even is, is at an all-time low, imo. People see 'AI code' next to a game title and imagine someone prompting claude for 20 minutes, and these sorts of stories and over-the-top reactions don't help.

    The basics of what happened with this story, is that a particularly bad Unity bug plagued the team and the unity support wasn't being a help. LLM fixed the bug. I'm shocked to see that even this usage is considered unacceptable to some people.

     

    Developer ZA/UM says it’s actually for TikTok users.

    “We intend to captivate the TikTok user with quick hits of compelling story, art, and audio, ultimately creating an all new, deeply engaging form of entertainment,” ZA/UM head Denis Havel said in a news release (via IGN).

    let's gooooo I can't wait for the subway surfer in-app purchase DLC. no i'm not kidding, the store page marks it as having in-app purchases. something something capital subsuming something.

     

    I love Telltale and Telltale-adjacent games. Those narrative games where you sit back and choose dialogue options and action choices instead of actively playing.

    I think a lot of those types of games miss that you have to tell a really good story for any of that to work.

    Star Trek: Resurgence looks pretty good, but did anyone here play it? Is it actually good? Or is it Star Trek-flavored slop?

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