[-] [email protected] 0 points 4 days ago* (last edited 4 days ago)

Taking a cursory glance through the solutions that already exist for this (which are largely standalone MMO style servers):

You lose out on many network troubleshooting tools unreal has built-in, as well as some of Unreal's play-in-editor testing tools. Its also common to add roughly 1.25-2x netcode development time as you're going to be coding things in on the Unreal client side as well as the server side.

I can see why this is feasible but rare to see in the wild. I think anything you pitch to an exec with a note that it may add 6 months to a year of extra development time (and QA time) is going to cause people to start swinging.

Edit: This comes off as negative and I don't mean it to be - A lot of companies do their own Unreal engine tweaks and I could see if a company built it up, they could have something solid and easily reworkable for future projects.

[-] [email protected] -1 points 4 days ago

I'm not a smart nor good developer so maybe I'm looking at this wrong, but if you're a game Dev and you're using Unreal Engine or Unity, aren't you already bound to whatever license they have?

I believe if you're following say Unreal's structure, you're using their server/client netcode, and while you can release whatever you've made you can't use or share any of Epic's code. That would still require users to agree to Epic's EULA to get the full engine to compile your server setup.

Add in server handling for VoIP, audio middleware like FMOD, proprietary stuff like Xbox/PS crossplay, Steam's SDK, etc and I feel like that's a tangled web.

I'm also very tired and am probably not fully registering here.

[-] [email protected] 3 points 6 days ago

I've never heard of grilled stickies before but they look delicious.

[-] [email protected] 49 points 1 week ago

I don't know why, but I feel like Capcom is just going to offer more DLC instead.

[-] [email protected] 145 points 1 week ago

There's definitely weird people making games on itch and sometimes in the depths of Steam.

By its very definition weird isn't going to sell to mass market. That being said I do agree that we need more weird AAA or AA games.

[-] [email protected] 155 points 1 week ago* (last edited 1 week ago)

The unfortunate truth is there are likely a lot of very talented developers at most big studios who ultimately don't have a say on what goes into the game.

Many don't turn around and try making a start-up game though, most just burn out of the industry forever.

[-] [email protected] 55 points 2 weeks ago

We say to 'nuke it'.

So it'll be like oh I got to nuke this pizza for a minute.

[-] [email protected] 133 points 3 weeks ago

In all honesty I just use the browser now as that's been the best experience with Discord for me.

[-] [email protected] 122 points 3 weeks ago

I think this will be the nature of the fediverse, with instances coming and going. I don't think you can rely on volunteer labor and donations to keep things running indefinitely.

I also don't think this is inherently a bad thing, just a quirk of the design.

[-] [email protected] 90 points 4 weeks ago* (last edited 4 weeks ago)

Here's a weird one:

Don't offer advice unless its something you have some experience with.

Googling someone's issues and giving them a boilerplate answer from the first thing you find isn't helpful and can actually be a hinderance more than anything.

[-] [email protected] 64 points 1 month ago

In my experiences, every time someone does something incredibly bold like that, they get mad their actions have consequences.

I think some people really just want a DM to roll with their shenanigans all the time.

108
My very own dimension (midwest.social)
submitted 1 month ago by [email protected] to c/[email protected]
4
Oklahoma film scene (midwest.social)
submitted 1 month ago by [email protected] to c/[email protected]

This isn't for me specifically, but I know a few talented people trying to break into the local film scene. Where do local groups meet or discuss collaborating on projects?

I am a part of the Tulsa Game Developers and we have pretty regular monthly meetups, so I am assuming there is 'something' out there for filmmakers as well.

[-] [email protected] 76 points 1 month ago* (last edited 1 month ago)

La-a (Pronounced La-dash-ah) is the weirdest one I've seen

72
Heck AI (midwest.social)
submitted 1 month ago by [email protected] to c/[email protected]
278
submitted 1 month ago by [email protected] to c/[email protected]
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Justdaveisfine

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