DdCno1

joined 1 year ago
[–] [email protected] 7 points 17 hours ago

Probably wrote at least parts of the article.

[–] [email protected] 2 points 1 day ago* (last edited 1 day ago)

Sorry for the late answer, but about 20 years ago I read an absolutely vile piece of Tankie propaganda (surprisingly in the shape of a book that my local library had) that portrayed Tibetans as basically barbarians who should call themselves lucky to be civilized by China. I don't recall the title, but the author was German. I convinced the library to remove this book from their inventory.

[–] [email protected] 3 points 5 days ago (1 children)

But what about...

[–] [email protected] 3 points 5 days ago

Thanks for the recommendation!

[–] [email protected] 5 points 6 days ago (2 children)

And once the game has become a breeze, with 100% of your runs being a success, install the Captain's Edition mod and suddenly, it's a pleasantly challenging title again. The add-on that turns it into an endless game in particular is so good, I spent dozens of hours playing it.

[–] [email protected] 4 points 6 days ago (2 children)

Does the writing ever get good? I played it for probably six or eight hours, which isn't a lot in a game like this, but it and the world building felt painfully generic and bland, to the point of being increasingly off-putting the longer I played the game.

[–] [email protected] 5 points 6 days ago

Let's be real: I doubt many people are playing the Uncharted games for the gameplay. These titles are doing the bare minimum to meet AAA action-adventure standards with some technical flourishes here and there, but that's about it. You get by the numbers cover shooting, by the numbers occasional easy stealth, by the numbers climbing, by the numbers (and by that I mean really small numbers) puzzle solving, etc. The appeal lies in the spectacle, the artistry, the technical excellence by the standards of the platforms they are on, experiencing what are essentially slightly interactive Hollywood adventure movies that manage to keep the player hooked with expert pacing and characters that are straddling the line between psychopathy and charm just right.

One might also argue that it's more fun watching footage of these games than actually playing them. The best example of this is the car chase sequence in Uncharted 4, which looked amazing when I first watched it years before being able to play it, but once I got to actually experience it first hand, this was the moment when I dropped the difficulty down, because it was remarkably (and surprisingly) frustrating and irritating to play. Don't get me wrong, it's an astonishing technical achievement, but not one second of playing it was fun, at least in my opinion.

[–] [email protected] 5 points 6 days ago (1 children)

The player experience of running into invisible walls every five meters?

[–] [email protected] 5 points 1 week ago (1 children)

The 1060 is an eight year old mid-range card, lacking almost all of the features that are setting nvidia apart from AMD these days. It has CUDA, but on its own, that's mostly useful only for non-gaming applications. AMD is lagging behind, but they are not lagging that far behind. AMD has trouble keeping up with 20xx cards and newer, especially when it comes to ray-tracing and upscaling. FSR, while supporting older cards and being manufacturer-agnostic (that's why even your old Nvidia card is supported), is a crutch that comes with serious visual downgrades, whereas DLSS improves both performance and visuals. This matters in all market segments. Ray-tracing meanwhile is mostly a mid-range and up thing - and while newer AMD cards support it, their performance relative to otherwise equivalent Nvidia cards is lagging far behind.

[–] [email protected] 7 points 1 week ago (2 children)

Just like Chinese wages are pretty small compared to Western wages. Nonexistent in many cases.

view more: ‹ prev next ›