Yeah, I've felt this at times, but games are meant to be fun and low stakes. If certain games make you feel this way I think it's worth reflecting on what about the game triggers this response. Perhaps there's a way to avoid that thing or reframe your thinking around it. Otherwise, there's no shame in not playing a game that makes you feel bad!
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Absolutely.
I'm playing Street Fighter Five until I started Diablo 4. Now Final Fantasy 16 is out. Uffda.
I do not. I feel no particular obligation to finish anything, and most of the time I do I feel let down that there isn't more. I want enough to be able to play until I feel the desire to play something else, then have plenty more to explore next time that game scratches the right itch.
I think of games like books. I read for pleasure, if I'm not enjoying the book after a decent try I start a different book. I only have so much time in my life to play games and read, no need to spend it on something I'm not enjoying.
Man this post made me think about why some games that seem right up my alley (fallout, cyberpunk, etc) I just can't seem to finish. I have a perfectionist issue where I feel I need to do all the available side quests before moving onto the next mission/level/boss. I might try to pick up cyberpunk again after I complete my fallen order replay and just stick to the larger missions.
I am really looking forward to starfield but I really don't know if I'm prepared for it.
I think I'd feel less overwhelmed if these games had hand-holding features. I recall Fable and Fable2 having some features that basically highlighted the route for you or hinted at which way you should go.
I get that open world is supposed to let you explore freely but if you are doing a specific task..help me get there!
I've started and stopped Witcher 3 3x. I just couldn't get into it. I realized I kept getting stuck and not able to figure out where I was supposed to go. I got frustrated and gave up.
I do feel overwhelmed and intimidated by certain games, and sometimes it's paralysing (right now I'm a struggling with what job to level in Final Fantasy XI), but whether that's a bad thing depends entirely on the kind of "big" we're talking about.
If it's big in the sense of mechanical depth, I adore that. It's like a drug for me. I adore learning and games that reward that are often great for my mental health. Thinking of things like Project Zomboid, Dwarf Fortress, Loop Hero, Noita, or most of Zachtronics' titles. With those it really isn't about the scale of the world or the number of quests (often those metrics aren't even relevant).
My personal problem when it comes to some games like that, is that I know I'll love them -- like Factorio -- but I simply don't get around to them quickly, if at all; because I also know learning those systems will be a not insignificant time commitment. Ironically, that sensation of being overwhelmed with things to learn is part of why I love them, but I often fail to get around to actually playing many such games out of concern I won't be able to give them the time and attention that 'they deserve'. I'm not sure if that's the same as that FoMO you describe.
When it comes to the more conventional meaning of a "big game", it depends entirely on two things: the originality of the content, and the quality of the storytelling; i.e. the difference between Red Dead Redemption 2, and a modern Far Cry title. I would absolutely worry about missing stuff in RDR2, but would struggle to care much at all about modern Ubisoft titles in the same way.
I've never really been great at open world games, with Minecraft being the "exception" for me (and even then, I don't spend nearly as much time in Minecraft as I used to). I tend to struggle finding out what exactly I need to do - and in BoTW I especially hated the fact that tools/weapons/gear would break after so few uses, it pretty much ruined the game for me.
Which, that's perfectly fine - clearly its not the game for me, I know plenty of others who've spent countless hours in BoTW+ToTK but I just can't.
Yes, I recently started no man's sky and at times I find I have to swap to a more simple game because it feels overwhelming.
I never used to feel this way in games, I think it's a lack of time as I get older. When I was younger I could afford to spend days and days figuring out a game, now it feels like I have limited time and need to use it efficiently.
I reflected on that as well yesterday. I started Botw on Cemu after hearing so much good about the newest instalment and wanted to see what all that fuzz is about. I really really like it, I always thought it would feel empty from the vibe I got from gameplay videos and screenshots but it doesn't. I played for 40 hours and now I'm on a tipping point.
So after thinking about it yesterday I found a good comparison for me. I thought about ice cream. Bare with me. Imagine buying a really big pot of a new kind chocolate ice cream. It fills all the space of your freezer. You try it and it's awesome, you don't want anything else to eat right now. So you eat it every day for every meal. It still is awesome but at some point it's nothing special anymore and also last time you went shopping you saw that awesome looking strawberry ice cream for which you don't really have space right now in your freezer. So what is your next move. Jugging down the chocolate ice cream until you reach the bottom but hate it or throw it away and buy something new? So here is what I try: I want to get over my FOMO for the strawberry ice cream and try eating just a bit of the chocolate ice cream every other day. I mean, it couldn't be healthy to eat ice cream for every meal and every day right? And if it isn't going to be special anymore I don't need to eat it until I finish it, I won't get any more enjoyment out of it if I'd do.
I hope this makes as much sense to you as it does to me
I can certainly understand that! I kind of am the opposite though; I like not knowing the exact extent of the game, or where everything is, because to me it then feels more like a real place that I'm really exploring. I don't need to see everything, and honestly I hope I never do see everything because then the magic is gone. I like feeling like a small fish in a very big ocean.
Anti-completionist! I like that. That makes a lot of sense, I think it really might be my inner completionist that wants me to see every nook and cranny of a game. But you're right about that taking away the magic. Similar to when you replay a game you played as a kid and realise that there's a lot less to the once magical game world than you thought.
I hate the current trend of open worlds everywhere.
It makes sense for some games (e.g., Skyrim, GTA), but most games would be much better with a more linear world. The open worldness just makes most games boring after 10-15 hours of gameplay, in particular when game devs like to include collectible quests everywhere.
I have this with big Minecraft modpacks. Sometimes I just get overwhelmed with all the stuff to do, and I get none of it done. I wonder if it's related to ADHD or autism. I've not been diagnosed with either because I avoid doctors like the plague but when you check literally every box for a disease... Welp.
Felt the same way in BotW. I wandered for a while and had fun with it for a while before resorting to a walkthrough. I don't have a lot of time to game anymore and it became a sort of treasure hunt and was still fun having the walkthrough available as needed.
The older I get the more I just appreciate the story. If I get any busier I'll probably start watching others play through on youtube.
I don't feel this way about open-world games because they do usually have an end and you can skip a lot of the open-world filler content. I get this anxiety about sandbox games. I hate it because I really enjoy games like Cities Skylines and I'd love to get into Dwarf Fortress, but I can't play them anymore because I could spend 1,000 hours in one of them and never finish. That open-endedness keeps me from playing.
I think TotK dropped a lot of hints about not playing it like BotW, but most probably didn't pick up on it. I made the mistake of exploring a lot on my own and ended up skipping several of the quest stories as a result. When the world is so large, you really need a GPS for your map to constrain your path. It's kinda hard to tell the user "this time is different, follow the guides" when it seems so familiar a place.
There was a lot of effort made to ensure there was guide based content posted online immediately upon release, but this assumes the user will go looking for it.
Absolutely! I just picked up the Mass Effect collection and the Dragon Age collection when they came in a bundle a couple of weeks ago. I am really, really intimidated having like 7 big games all in my backlog now. I'm just playing Bioshock Infinite and Hades in my happy little box.
To have fun instead of trying to see all content is the way to make most of the experience. In ToTK I just turn off the UI and try to get lost.
I greatly prefer games that wrap up in thirty minutes or less... you know, fighting games, old-school arcade games, puzzle games, that sort of thing. Sometimes it's fun to just wander around in an open world, but big video games are big time sinks that require a big commitment, especially at the start when you have to learn the ropes. Sometimes these big games aren't well explained and you have to fumble your way through their complicated play mechanics, an issue I had with Biomutant. Struggling and confusion are not a part of the gaming experience I particularly enjoy.
Not overwhelmed so much as after awhile the content in these open world games starts to feel too similar and I lose the motivation to finish. I think going forward I may stick to the "main quest" and only tackle side content if it's genuinely interesting rather than trying to complete everything, which can feel like a chore. I think a lot of it behind being overwhelmed as well is just sheer bloat/filler in some of these games.
im not sure why but i only played botw for like 10 minutes and never touched it again. somehow it just seemed confusing and kinda boring to me (yes i should have given it another chance but my joycons drift anyways so i dont even use my switch anymore). i do love games like fallout and skyrim though.
I just try to trust the game, though in the case of TotK I did have an "ugh not again" moment when I first landed at the surface level. Glad I stayed with it, though. We usually chip away on it for an hour or two each day, but when I'm not in the mood I just do something else. As long as you're enjoying yourself, there's no wrong way to game. ✌️