this post was submitted on 24 Jun 2023
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I've recently found that big (mostly open world) games tend to overwhelm or even intimidate me. I'm a big fan of the Rockstar games and absolutely adored Breath of the Wild, but my playthrough of Tears of the Kingdom has been a bit rocky from the get-go.

As soon as the game let me explore all of its content and released me from the tutorial island, I was able to roam the lands of Hyrule freely as I once did in Breath of the Wild, but I've come to a sort of paralysis. I feel like there's such an enormous amount of content to see that I'm constantly anxious to unintentionally skip content or to not make the most of my experience. I did not feel like this back in Breath of the Wild, and I'm not really sure why. I did, however, have this same sense of FOMO when I first played Skyrim. That game also made me feel like I was constantly missing stuff which left me kind of unsatisfied.

This is not a big problem and all of the games I listed are great games. I'm posting this because I unconciously took a two week break from ToTK in order to alleviate that feeling but when I came back to the game today and still felt the same, I thought of posting here and maybe hearing your opinions on this thing.

Have you ever felt the same in big open world games? Do you feel like this in more linear games with multiple endings? (I do) Do you think I'm an overthinker and should just rock on? Looking forward to your comments!

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[–] [email protected] 4 points 2 years ago (2 children)

I've never really been great at open world games, with Minecraft being the "exception" for me (and even then, I don't spend nearly as much time in Minecraft as I used to). I tend to struggle finding out what exactly I need to do - and in BoTW I especially hated the fact that tools/weapons/gear would break after so few uses, it pretty much ruined the game for me.

Which, that's perfectly fine - clearly its not the game for me, I know plenty of others who've spent countless hours in BoTW+ToTK but I just can't.

[–] [email protected] 2 points 2 years ago* (last edited 2 years ago) (1 children)

For whatever it's worth, I don't think a game that has a procedural open world is really the same as a designed open world (except in the case where such is a lazy copy-and-paste job).

[–] [email protected] 2 points 2 years ago

Good point, I hadn't really considered that!

[–] [email protected] 2 points 2 years ago

The material fatigue game mechanic ruined the game for me and I was surprised that they kept that bullshit in the new game. I liked legend of Zelda games because of the how the progression worked (by finding new items/weapons that would unlock new areas). Having the weapons break constantly is just a chore like all those boring survival games.