Firstly based zoomers.
Secondly, for a good time, compare the wikipedias for the blatantly illegal 996 system
https://en.wikipedia.org/wiki/996_working_hour_system
The actual law:
The State shall practise a working hour system wherein labourers shall work for no more than eight hours a day and no more than 44 hours a week on the average.
Btw the recently disappeared Jack Ma was a huge proponent of 996!
Now lets look at the wikipedia for crunch time, since it's effectively the same thing but isn't illegal
https://en.wikipedia.org/wiki/Video_game_developer#Crunch_time
It doesn't even have it's own page and the whole section is entirely like "it's Good, Actually", because the law says they can do it and they uhhh provide food.
Crunch time has been used in the industry but until 2004 was generally not discussed openly. A 2004 survey by the International Game Developers Association (IGDA) found only about 3% of respondents did not work any overtime, and of those that did, nearly half were not compensated for overtime.
Seems like a pretty widespread problem if 97% of surveyed devs were forced to do crunch. They need to take a cue from the zoomers.
Final edit:
Nearly one quarter of Japanese companies require employees to work more than 80 hours of overtime a month, according to a 2016 government survey. Those extra hours are often unpaid.
damn i wonder why China gets singled out for the ILLEGAL labor violations tho