Idk, I don't remember.
Last time In played LttP (I played the GBA version to mix it up) I missed the cave that shows up when you hit all the pegs in the dark world version of the blacksmith area.
There's one in the dungeon in Turtle Rock, which is the only one located in a dungeon in the entire game. Imagine a lot of people miss that one or at least get to it very late.
I bet that's what I missed, the picture of it doesn't immediately jump back to mind. I'll look forward to scouring the dungeon again!
There’s one or two heart containers in the original Zelda that require burning a specific trees in the overworld. I don’t have those memorized.
It's been a long time since I've played the vanilla game as I usually play randomizer, so I don't remember if they are heart pieces, but the locations I always forget are:
- Mimic Cave (mirror back to light world when you get outside of Turtle Rock halfway through)
- Breakable rocks to the west of sanctuary (largely because I forget to come back after getting the boots)
- Lumberjack cave (dash into the tree after beating Ahganim)
The spots on the outside ledges in Turtle Rock always confuse me a bit. I did explore them pretty heavily this time, but only because I totally misremembered where Cane of Byrna was at first.
Randomizer seems very popular for LttP. Don't think it's my cup of tea really, but I should probably give it a proper shot sometime. Either way, love that people find the ways to keep things fresh.
Mimic cave is super easy to miss because it's only accessible on that one ledge when you briefly leave Turtle Rock. So if you forget to check it, you have to do the entire first half of the dungeon again.
With regards to randomizer, it's super fun, but the fun comes from figuring out what you can do with the items you have. The vanilla game is laid out with progression locked in a loose order, so you never need to figure out situations like how to access the rest of the dark world if you're missing the hammer, but you do have the hookshot
It sounds like you're more than familiar enough with the game to not get stuck completely. I recommend playing it at least once to see if it's your jam
I wish I could help but my last guide less playthrough didn't have that problem... The others might be right about the tree, sanctuary rock or in Turtlerock (which is technically not in a dungeon but requires a weird exit).
There's quite a few weird places in the dark world mountains, though. Hope you let us know when you figure it out!
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