all 50 comments

sorted by: hot top controversial new old
[–] 55 points 2 years ago (6 children)

I have Evasion, so uhhh... Yup, zero damage.

  • source
  • hideshow 7 child comments
  • [–] 33 points 2 years ago (1 child)

    DC 20 isn't even hard considering the effect it's supposed to have.

    Level 7 rogue that just got Evasion has a +3 proficiency and could have 20 dex, so succeeds for ZERO damage on a 12, and never takes full.

    I think the scroll should've split between Force and Fire damage. Make the Force damage a CON save for half, because you can't avoid it, only tank it, and make the fire the dex save.

    Then rogues still get to use Evasion, but it's not "I anime dodge the comet".

  • source
  • parent
  • hideshow 2 child comments
  • [–] 24 points 2 years ago (2 children)

    Eh. If the wizard can conjure it, the rogue should be able to dodge it.

    I know it makes my GM twitch whenever my rogue or monk would dodge an explosion. But we have to disillusion ourselves of the ridiculous notion that martial characters have to obey the laws of physics.

  • source
  • parent
  • hideshow 4 child comments
  • [–] 9 points 2 years ago (1 child)

    But we have to disillusion ourselves of the ridiculous notion that martial characters have to obey the laws of physics.

    With the amount of damage that martial characters can tank or dish out, I think the only explanation is that martials use magic as well, just not the conscious brainy kind. There must be some subconscious muscle magic going on that bends reality in a more subtle and localised way.

  • source
  • parent
  • hideshow 2 child comments
  • [–] 11 points 2 years ago (1 child)

    No topic has ever gotten me into more D&D arguments than saying that a 10th level fighter should be able to fall off an airship, hit the ground and not immediately splat, but rather limp away from it after tanking the 20d6 damage.

    I want a squad of Dwarven Fighters to be able to leap off of the same airship and do a three-point landing, because what the hell would Dwarves need parachutes for?!

  • source
  • parent
  • hideshow 2 child comments
  • load more comments (5 replies)
    [–] 49 points 2 years ago

    Hide in a fridge.

  • source
  • [–] 40 points 2 years ago (1 child)

    The description says it hits the ground, so all you have to do is jump at the exact right time.

  • source
  • hideshow 2 child comments
  • [–] 39 points 2 years ago* (last edited 2 years ago) (1 child)

    Using the asteroid impact calculator at https://apps.science.purdue.edu/eaps/crater/cgi/crater_c.cgi, a crater of this size is equal to approximately 7 kilotonnes, which is light tactical nuclear weapon level. Large enough to vaporise city blocks, refrigerators, and any rogues evading into said refrigerators

  • source
  • hideshow 2 child comments
  • [–] 4 points 2 years ago (2 children)

    oh but it doesn't work if you're inside apparently

  • source
  • parent
  • hideshow 4 child comments
  • [–] 36 points 2 years ago (1 child)

    You can't dodge all the damage with most builds, but the damage is actually spread out over a short duration and you can use the i-frames in dodge to negate some of it.

  • source
  • hideshow 2 child comments
  • [–] 21 points 2 years ago (1 child)

    It clearly states you still take damage if you pass, an almost certainly fatal amount. Basically your character hides in a fridge or something like Indiana Jones.

  • source
  • hideshow 2 child comments
  • [–] 17 points 2 years ago (1 child)

    Improved Evasion. You take no damage if successful, and 50% on a failed DEX check. Utterly broken, especially when the Wizard realizes that their pseudodragon familiar is why they can suddenly dodge better than the rogue, though I think the pseudodragon was actually casting dimension door or something.

  • source
  • parent
  • hideshow 2 child comments
  • [–] 19 points 2 years ago (1 child)
  • [–] 16 points 2 years ago (1 child)

    hey, if you're not bothered by 15d10 dmg, i am impressed

  • source
  • hideshow 2 child comments
  • [–] 15 points 2 years ago

    Is it a real speed comet or an anime speed comet ?

  • source
  • [–] 15 points 2 years ago (1 child)

    15d10 damage on a successful save is still an average of 82.5 damage, or enough to kill a peasant 20.5 times over. I presume the Dex save is being able to find a relatively safe crevasse or something—the key word being "relative", since they'll still take enough damage to kill a rhino twice.

  • source
  • hideshow 2 child comments
  • [–] 14 points 2 years ago (2 children)

    What is a comet that can only deal up to 300 damage. Laughable.

  • source
  • hideshow 4 child comments
  • [–] 14 points 2 years ago

    Anime dodge and hang in the air for 35 seconds. Ez

  • source
  • [–] 12 points 2 years ago (1 child)
  • [–] 12 points 2 years ago

    Don't forget that rogues get that perk (level 10 I think?) where they always get half damage whenever it calls for a DEX save and zero damage if they succeed

  • source
  • [–] 11 points 2 years ago* (last edited 2 years ago) (1 child)

    It's like jumping out of a car at highway speeds vs. jumping out of a car at highway speeds, tucking, and rolling. Either way, you'll be seriously hurt or killed, but one way is a little more likely to seriously hurt you and a little less likely to kill you than the other.

  • source
  • hideshow 2 child comments
  • [–] 11 points 2 years ago

    Duh. You jump into the air and ride the air currents to safety. Everyone knows comets crashing creates waves of wind due to the displacement.

  • source
  • [–] 10 points 2 years ago

    Probably to hide under a desk... I wonder if bringing your own gives you advantage on the roll?

  • source
  • [–] 6 points 2 years ago*
    [–] 6 points 2 years ago (1 child)

    This is leaving out that a mile away from an impact that creates a 50-foot crater is in no way safe. Anyone know someone who could do the math on this?

  • source
  • hideshow 2 child comments