top 50 comments

sorted by: hot top controversial new old
[–] 62 points 7 months ago (3 children)
  • [–] 54 points 7 months ago* (last edited 7 months ago) (24 children)

    It was designed at a transition point between joysticks and the D-pad. Your right hand goes on the right prong for the A, B, and C buttons. Your left hand should be on the center prong when using a game designed for the joystick, or on the left prong when using a game designed for the D-pad. It's not the most elegant design, but it's really not that hard to figure out.

  • source
  • hideshow 24 child comments
  • [–] 15 points 7 months ago (5 children)

    It's honestly baffling people still riff on this. Anyone that's held the controller for 2 seconds understands it.

  • source
  • parent
  • hideshow 5 child comments
  • [–] 13 points 7 months ago (2 children)

    It's gotta be Zoomers looking at it with no frame of reference. Anyone who played this at the time would have recognized the layout here; they were taking the SNES controller, adding an extra set of buttons to be more in line with the 6 button layout popularized by Sega, and then sticking a joystick in the middle. Assigning the c-buttons as directional was actually pretty insightful. They work for camera controls on stuff like Mario 64, but they also function as a top-row/bottom-row for strong-attack/light-attack on D-pad fighting games like Mortal Kombat.

  • source
  • parent
  • hideshow 2 child comments
  • [–] 4 points 7 months ago (1 child)

    It's not just Zoomers, I grew up when the big systems were PSX and N64. I thought it then, and it still strikes me as valid, that controller looks as though it were designed by some entity entirely unfamiliar with human anatomy. The fact that you could figure out what they intended is ultimately irrelevant as to whether or not it was a good design. The dual shock came out a year after the N64, with a much more comfortable to use anh intuitive design, and I think it's telling that pretty much every major console since has used a controller that takes far more after the Dual Shock design in terms of placement and orientation of the joysticks in respect to other buttons.

  • source
  • parent
  • hideshow 1 child comment
  • [–] 8 points 7 months ago (5 children)

    Or you’re like me and you put your hand on the left pron and stretch your thumb onto the joystick anyway. Middle prong be damned.

  • source
  • parent
  • hideshow 5 child comments
  • [–] 6 points 7 months ago (4 children)

    How the hell did you use the Z-trigger?

  • source
  • parent
  • hideshow 4 child comments
  • [–] 8 points 7 months ago (3 children)

    Middle finger stretched to it.

    I apparently have large hands.

  • source
  • parent
  • hideshow 3 child comments
  • [–] 5 points 7 months ago (7 children)

    This is why hiring the "why not both" girl as lead hardware designer is not always the best strategy

  • source
  • parent
  • hideshow 7 child comments
  • [–] 9 points 7 months ago (6 children)

    I mean, at the time it was designed, "both," pretty much was the right choice. Without the D-pad a lot of the titles they could reliably develop, like fighting or puzzle games, would have been incredibly difficult to get working well, but without the joystick, they couldn't launch with titles like Mario 64. It's easy to look at the PS1 Duelshock controller and assume they were idiots, but original PS1 controller only had a D-pad. The N64 beat the PS1 to the joystick by two years, and while it was much derpier than the Playstation's solution, it was integrated from day one.

  • source
  • parent
  • hideshow 6 child comments
  • [–] 3 points 7 months ago (1 child)

    Idk if both was the "right" choice, but given the virtual boy was a ~year prior... there is definitely wisdom in playing things a little more cautious, which is what I would say the N64 controller represents: a justified fear to commit to the analog stick and remove the D-pad.

  • source
  • parent
  • hideshow 1 child comment
  • [–] 7 points 7 months ago

    Honestly, I think, "both," really was the only choice. No one had developed for a joystick-exclusive console since the Atari days. Most third-party developers would have had a tough time porting and adapting their games over to an exclusively joystick layout. The other consoles of that generation, the Saturn and Playstation, both had D-pad only controllers and D-pad/joystick combination controllers; no one went joystick only. The N64 design was imperfect, but it allowed them to launch Mario 64 and Mortal Kombat Trilogy in the same year (and it was a step up from Sega's crack at it).

  • source
  • parent
  • load more comments (4 replies)
  • load more comments (4 replies)
    [–] 48 points 7 months ago*
    [–] 32 points 7 months ago

    The designer of the controller had 3 arms and always wondered why people didn't like the design.

  • source
  • [–] 27 points 7 months ago (5 children)

    Better have a long tongue to reach the "Z" button with.

  • source
  • hideshow 5 child comments
  • load more comments (2 replies)
    [–] 18 points 7 months ago

    The left hand goes on the left or the middle depending on the game.

  • source
  • [–] 17 points 7 months ago
    [–] 13 points 7 months ago

    Gotta get good enough to throat it down then tongue the clit

  • source
  • [–] 8 points 7 months ago (10 children)

    I still don't get how they ever approved this design.

  • source
  • hideshow 10 child comments
  • [–] 25 points 7 months ago* (7 children)

    It was the early days of 3d gaming consoles. And as nobody knew how control schemes will develop they created this controller with three different kinds of input schemes:

    • Left on left/ right on right for traditional plattformers
    • Left on middle / right on right for 3d games that require that analog stick
    • Left on left / right on middle ............ yeah I don't know either. Twin stick shooters perhaps?
  • source
  • parent
  • hideshow 7 child comments
  • load more comments (7 replies)
  • load more comments (2 replies)
    [–] 7 points 7 months ago (2 children)

    I had a cheat code for some game where I definitely had to use my mouth or face to move the analog stick.

  • source
  • hideshow 2 child comments
  • [–] 6 points 7 months ago

    Should be 3 mouths.

  • source
  • [–] 6 points 7 months ago (2 children)
  • [–] 6 points 7 months ago

    Honestly, this picture is close to accurate if you were trying to input the code for the debug menu in Shadows of The Empire.

  • source
  • [–] 5 points 7 months ago (4 children)

    Still a better time than whatever nightmare gaming is nowadays.

  • source
  • hideshow 4 child comments
  • load more comments (4 replies)
    [–] 5 points 7 months ago

    Is the middle prong not for perineum stimulation?

  • source
  • [–] 4 points 7 months ago

    The first time I picked it up my hands were already large enough that it just felt normal to have each hand on the outer grips. I've been called a freak. Feared by children and scorned by adults. I was cast out of my village. Given no quarter.

    It's been a lonely life, but I yam what I yam.

    Fun Fact: Holding it that way makes it a lot easier to break the joystick since you're putting force on it from an angle. As an adult I've had to order after market joysticks with thicker sticks to replace the ones I broke as a kid. They're actually much better with way smoother movement.

  • source
  • [–] 4 points 7 months ago

    Wtf is that controller? Some kind of new-fangled wireless abomination? That's not original hardware. And, since it is new, why did they put no effort into fixing the joystick? You're just going to get a floppy dick stick in a few years with it anyway.

  • source
  • [–] 4 points 7 months ago

    The purple version was the best. Mine from 1999 has had the most use and still works the best. I've bought new aftermarket controllers but none stand up to the old translucent purple.

  • source
  • [–] 3 points 7 months ago

    no wonder i was so bad at south park 64

  • source
  • load more comments
    view more: next ›