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[–] 193 points 9 months ago (16 children)
  • [–] 77 points 9 months ago (10 children)

    I like this button layout. If one of the face buttons is gonna be used more than all the others, why shouldn't it be bigger?

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  • [–] 79 points 9 months ago (9 children)

    It also has the advantage that nearly every button is a completely different size or shape. Making it easier to use if you have trouble knowing where your fingers are without looking.

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  • [–] 26 points 9 months ago (8 children)

    button prompts can be recognizable by silhouette

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  • [–] 11 points 9 months ago (7 children)

    Is this not recognizible enough?

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  • [–] 21 points 9 months ago (5 children)

    No, because Zelda has unironically one of the worst examples of button layouts due to them being different to other games for seemingly no reason.

    Why is sprint the bottom face button instead of right trigger? Why is the top face button jump?

    Even basic things like running and jumping are so difficult and unintuitive. So many actions are all tied to the badly placed jump button with no prompts given, like shield surfing and triggering flurry rushes.

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  • [–] 72 points 9 months ago (17 children)

    Nobody's been brave enough to name the buttons N(orth), S(outh), E(ast), and W(est).

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    [–] 46 points 9 months ago (2 children)
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    [–] 40 points 9 months ago (1 child)

    Emulating Switch I realized how much I love the button prompts. Since the controller could be rotated they just filled in the button to press.

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  • [–] 39 points 9 months ago (1 child)
  • [–] 37 points 9 months ago* (last edited 9 months ago) (12 children)

    This is yet another one of the many reasons Steam is amazing. Not only do they have an abstracted layer that allows devs to insert control mappings that adapt to show your controller preference… but even BETTER, they have an option for “Universal” controller button iconography where they just show the relative position of the face buttons in a diamond layout ❖ where the button indicated is a filled circle ● and the others are outlined ○ - rather than letters like ABXY.

    So like this :

    …instead of “× or A or B” from PlayStation, Xbox, or Nintendo (respectively).

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  • [–] 9 points 9 months ago (5 children)

    Another option, if you want to be able to describe them with words instead of pictures, it naming them after the cardinal directions.

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    [+] 32 points 9 months ago* (last edited 2 months ago) (4 children)
  • [–] 18 points 9 months ago (2 children)

    Every non-Nintendo controller since has just been iteration after iteration of "lemme copy your homework, don't worry I'll change it up a bit."

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  • [–] 25 points 9 months ago (1 child)

    In fairness, the PS1 Dualshock was damn near perfection. There's a reason everyone has copied it ever since.

    Before that, you should have seen the bullshit we had to go through to move the camera around.

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  • [–] 15 points 9 months ago

    Before that, you should have seen the bullshit we had to go through to move the camera around.

    I lived through it lol. The DualShock took what worked from the N64 controller (analog and rumble) and added it to the standard PSX controller. Which itself took what worked from the SNES controller (everything) and added another set of shoulder buttons and handles. Later, MS and Nintendo moved the left analog stick above the thumb, and that's basically where we're at so far as standard button layout goes. I'd argue that the Genesis 6-button layout is superior for stuff like fighting games, but for the most part today's standard layout is standard for a reason.

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    [–] 31 points 9 months ago (1 child)

    Valve has a chance to do something really funny.

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    [–] 25 points 9 months ago (4 children)

    I have, and always will, maintain that the Xbox controller button layout is the only one that makes any sense to me.

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    [–] 13 points 9 months ago* (last edited 9 months ago) (3 children)

    I don't have any problem with the PS controller, since the X is a shape, not a letter, but the Xbox layout always fucks me up so bad since it's become standard for PC games. The Nintendo layout was hardcoded into my brain in 1991 when I played Super Mario World. I don't think I'll ever really get used to the Xbox one even though I probably won't be playing on Nintendo consoles any more.

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    [–] 13 points 9 months ago* (1 child)

    Here's a layout I just came up with:

      ☆
    ◇   ❌️
      ✔️
    
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    [–] 12 points 9 months ago (4 children)

    The PlayStation one is the symbol, not the letter, so that one is a bit different.

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    [–] 11 points 9 months ago (3 children)

    I don't even read button prompts.

    Most games have the same functions on the same positions. It's only weird when they do shit like make R2 the sprint button. Like, what the absolute fuck is that shit?

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    [–] 10 points 9 months ago (2 children)

    Could be worse, it could be Japan where the purpose of X vs Circle is swapped.

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    [–] 10 points 9 months ago

    There must be a stupid patent about an X button for every position on a game controller.

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  • [–] 9 points 9 months ago (4 children)

    PlayStation was originally X = B O = A Because in Japan they use a circle to mean the same thing as in English a check mark is used. That is: "yes", or "correct". The cross means "no", or "wrong" in the same context in English and Japanese.

    At some point the English language PlayStation games started flipping the meaning of X and O. Not sure why. Maybe to align with Xbox? So eventually Sony changed it in Japan too in order to standardise globally.

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  • [–] 10 points 9 months ago* (last edited 9 months ago)

    Nah. Xbox came out years after the PlayStation. The reason the usage of the ps controller got switched in NA is because they did some studies and people just tried to use ps X-button as the accept button.

    Xbox is an abomination amalgamation of everything that came before it: Nintendo, PlayStation, and Sega. Look at those controllers, keeping in mind they came first, and it's painfully obvious what Microsoft was up to. They can't even come up with creative names. Hell, they even bought halo. And in an era of free online services, only Microsoft pushed everything into being paid and micro transactions. A LOT of the enshittification is Microsoft's fault.

    Compare to N64, which came before xbox, and know that Microsoft could have made any design they wanted, but didn't.

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