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[–] 77 points 9 months ago (10 children)

I like this button layout. If one of the face buttons is gonna be used more than all the others, why shouldn't it be bigger?

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  • [–] 79 points 9 months ago (9 children)

    It also has the advantage that nearly every button is a completely different size or shape. Making it easier to use if you have trouble knowing where your fingers are without looking.

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  • [–] 26 points 9 months ago (8 children)

    button prompts can be recognizable by silhouette

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  • [–] 11 points 9 months ago (7 children)

    Is this not recognizible enough?

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  • [–] 21 points 9 months ago (5 children)

    No, because Zelda has unironically one of the worst examples of button layouts due to them being different to other games for seemingly no reason.

    Why is sprint the bottom face button instead of right trigger? Why is the top face button jump?

    Even basic things like running and jumping are so difficult and unintuitive. So many actions are all tied to the badly placed jump button with no prompts given, like shield surfing and triggering flurry rushes.

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  • [–] 27 points 9 months ago (2 children)

    No, look. The controls in BOTW/TOTK are really simple. The sprint/go fast button is always B. Unless you’re on a horse - then it’s A.

    Or if you’re swimming or climbing, because then it’s X.

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  • [–] 6 points 9 months ago

    I'm not going to take a scientific approach, botw is one of the most awkward games to learn controls imo. I have so many clips of dismounting, self detonating, throwing my weapon. I'm not bad at games, this game just super confuses my gamer muscles. Bruh

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