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[–] 193 points 9 months ago (16 children)
  • [–] 77 points 9 months ago (10 children)

    I like this button layout. If one of the face buttons is gonna be used more than all the others, why shouldn't it be bigger?

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  • [–] 79 points 9 months ago (9 children)

    It also has the advantage that nearly every button is a completely different size or shape. Making it easier to use if you have trouble knowing where your fingers are without looking.

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  • [–] 26 points 9 months ago (8 children)

    button prompts can be recognizable by silhouette

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  • [–] 11 points 9 months ago (7 children)

    Is this not recognizible enough?

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  • [–] 21 points 9 months ago (5 children)

    No, because Zelda has unironically one of the worst examples of button layouts due to them being different to other games for seemingly no reason.

    Why is sprint the bottom face button instead of right trigger? Why is the top face button jump?

    Even basic things like running and jumping are so difficult and unintuitive. So many actions are all tied to the badly placed jump button with no prompts given, like shield surfing and triggering flurry rushes.

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  • [–] 27 points 9 months ago (2 children)

    No, look. The controls in BOTW/TOTK are really simple. The sprint/go fast button is always B. Unless you’re on a horse - then it’s A.

    Or if you’re swimming or climbing, because then it’s X.

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  • [–] 6 points 9 months ago

    I'm not going to take a scientific approach, botw is one of the most awkward games to learn controls imo. I have so many clips of dismounting, self detonating, throwing my weapon. I'm not bad at games, this game just super confuses my gamer muscles. Bruh

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  • [–] 12 points 9 months ago (2 children)

    Man, when this shit hit the streets I thought there was no way this controller wouldn't suck, but turned out to be a great layout.

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  • [–] 4 points 9 months ago* (1 child)

    In my experience, you almost never used the D-pad and C-stick.

    That made it functionally in line with PS, and not terribly difficult to adapt into.

    I do think the central A with surrounding B, X, and Y buttons was worse than the balanced design of PS/XBox. Just not enough to lose sleep over

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  • [–] 1 point 9 months ago

    It fit my hands really well. C stick was entirely game dependent, some used it heavily and others ignored it - sort of similar to D pad, but that's been pretty common since games started supporting 3D environments - D pad was only the primary movement control in a 2D game or menus, and occasionally used for ancillary stuff. That is the same to this day so it's kind of a moot point with this controller specifically.

    Personally I loved the asymmetric letter button controls. Was goofy looking but way less awkward thumb movements to reach stuff.

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