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submitted 3 days ago by [email protected] to c/[email protected]

I want to shed light on a tactic that involves collecting data as you play, feeding this data into complex algorithms and models that then alter the rules of your game under the hood to optimize spending opportunities.

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[-] [email protected] 1 points 8 hours ago

Well, that's something:

Another developer stated: ‘Well, we ended up with a model that basically targeted members of the Saudi royal family and charged them 100x what regular players would pay for the same microtransaction, and it worked..’

[-] [email protected] 66 points 3 days ago

Where was this article when candy crush became big? This article is literally 10+ years way too late. Mobile games to me are basically just one giant scam that forces you to pay or have a horrible time in comparison.

[-] [email protected] 19 points 2 days ago

It wasn't even that hidden back then, games like candy crush admitted to journalists that they changed the difficulty based on spending habits. The fact they might have that formula fine tuned even more shouldn't be surprising.

[-] [email protected] 4 points 2 days ago

Mobile games to me are basically just one giant scam that forces you to pay or have a horrible time in comparison.

There are so many ports of PC games that are far better than the "exclusively mobile" category of games.

[-] [email protected] 13 points 3 days ago

Mobile games to me are basically just one giant scam that forces you to pay or have a horrible time in comparison.

So they're the modern arcade games?

[-] [email protected] 14 points 2 days ago

They are so much worse. I worked with a guy who was pretty damn cheap. I would sometimes pay for his coffe or lunch sometimes, but he would never even drop a cent for me. I didn't really care much, cheap guy, maybe poor, i had no idea. I talked to another guy about video games, and the cheapskate chimed in, saying: i would never play video games, it's a waste if time and money. I didn't think much of it, it made so much sense.

Another time the same co worker said something like: "the most he ever spend on a game was 60 dollars for a counterstrike skin". Cheapskate chimed in again, (he was also a bit of a one upper) hah, that's nothing, i spend 900 bucks on clash of clans last month.

We both were absolutely flabbergasted, and he started to panic a bit abd said: "you think that's crazy? My girlfriend spends way more on candy crush a month." It's been a while, but i think we calculated that the spend a combined 2000 to 3000 bucks on mobile games a month, for years.

[-] [email protected] 20 points 3 days ago

Except the arcade games were at least upfront about it and didn't DELIBERATELY turn up the exploitation a few notches when a potentially EXTRA profitable player was detected by an algorithm made specifically for that purpose.

Maximizing corporate profiteering has become the best funded and least regulated scientific discipline in the world and it's not even close.

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[-] [email protected] 5 points 2 days ago

Piracy FTW.

Again. 🤷🏼‍♂️

[-] [email protected] 32 points 3 days ago

Nothing inside a video game should cost real money.

Ban the entire business model.

If we allow this to continue, there will be nothing else.

[-] [email protected] 7 points 3 days ago

There are 14,000 games released on Steam every year. What percentage do you believe contain in-game purchases? It's quite literally just the giant AAA venture capitalist backed studios that do this. Just don't buy them.

It's like saying if we allow AI art to continue soon there will be no more humans making art. People will always make art. People will always make games. If all the art you see is corporate slop that's a you problem.

[-] [email protected] 6 points 2 days ago* (last edited 2 days ago)

Half the industry by revenue and growing.

'But indies!' means nothing, when you count two games with $43 in revenue between them, like that's twice as many games as Fortnite.

People will always make art. People will always make games. If all the art you see is corporate slop that’s a you problem.

Jesus, why can't people differentiate the content of games from the way they're sold? It's about the money. I'm not shitting on your favorite time-sink, for its art style. I'm angry about the fact it goads you toward paying twenty actual dollars to give your character an ironic t-shirt.

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[-] [email protected] 24 points 3 days ago* (last edited 3 days ago)

This is primarily why I don't bother discussing game balance in live service games. They will never balance the game to have a level field between the items and characters. They will always balance the game to keep you playing and spending money on mtx.

Most players thinking of quitting a game, generally are losing often. The game will notice this, and then give you a win. It's always been noticeable, but some games, like The Finals, are super egregious with it because it shows everyone's MMR right off the bat and you will be able to tell if you will win or lose a match right as it starts when you see that your team is 5 times higher ranked than the other 2 teams, or vice versa.

[-] [email protected] 1 points 8 hours ago

They are also constantly changing game balance. So a game that might have been fair at release can change into a pay2win hellhole

[-] [email protected] 9 points 3 days ago
[-] [email protected] 6 points 3 days ago

This site is fake, it doesn't have Dead By Daylight at the absolute top of dark pattern design, and says DBD Mobile (now shut down) is only -1.43?

Also, why would anyone need an account for this? Isn't this just a database? What, does it have a linked forum?

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this post was submitted on 07 Jul 2025
202 points (99.5% liked)

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