It isn't bad. It can seem bad now because every AAA game is psychologically designed to give the biggest possible dopamine response to increase in-game spending. So your brain, being conditioned on such games, will think the older game is bad because it was designed to be fun but also engage your brain and make you think. Since your brain has to work for it, it subconciously thinks the tradeoff is not as good as new games.
The game would have been a lot better received if a male Japanese protagonist wasn't erased to slot in a black man into a Japanese story. Im not even Japanese and it makes me upset that they did that, I can't imagine how disappointed Japanese men are going to feel playing a game about the history of their own country and they can only play as a Japanese woman or a foreigner.
AC has historically never had playable main characters that are based on real world people. Except this one. Makes it feel really not genuine.
They seem to be doing a good job.
Wish Konami would have made Bloober do the same with Silent Hill 2 Remake.
Its hard for me to really understand why theyre considering this game such a massive success when you compare it with other contemporary games and the peak player count of DAV is like, less than 1/10th.
Black Myth Wukong had ~2.5 million peak players.
Starfield had 330k peak players.
Monster Hunter Wilds Open Beta had ~460k peak players.
Baldurs Gate 3 had ~875k peak players.
Dragons Dogma had ~225k peak players.
All these are singleplayer games released within about a year or so of each other. So did the older Dragon Age games and Mass Effect games all sell really, really badly to have less than ~75k peak players each? I find that hard to believe. I mean, if we are going to get as granularly specific as "Best release for our specific studio on Steam, out of the like 3 games we released on Steam," then what's the point? They probably could have released a Dragon Age card game on Steam and it would probably have sold more than their previous games.
The real stat is that Veilguard is the easiest EA game to pirate currently, and there are less than 1000 seeds on the top trackers right now, which is typically abysmally bad. If people don't even want to pirate the game whsn it is easy to pirate, I feel like that's not a very good sign.
My condolences to his family.
Also not happy that there is no Monster Hunter language setting that I could see, which every MH game has included except this one. I hate that Capcom insisted on making my player character speak, so I thought at least I can put it to MH language and maybe it wont be so cringey, but nah. Capcom really said "youre going to play how WE want you to play." Capcom really be copying Nintendo.
Isn't one of the main founding pillars of the entire cyberpunk genre to teach the lesson that big monopolistic megacorps and an over-reliance on technology is a bad thing? Like, the story is to show how bad life would be under those circumstances, so you have technology that advances, and the law with it, but regular citizens cannot afford the new tech so they have to cobble it together themselves from the old tech they have in order to comply with the law set by the BBEG megacorp?
How do you have a cyberpunk society without all the bad parts? Such a society would have citizens that can afford or are provided new tech and thus the cyberpunk aspect would naturally not exist, would it not?
Can people playing on an emulator play online with people connected with genuine hardware?
Might get to see more players online if that's the case. I think the Xbox Live reimplementation works that way.
I like Overlord. Its got good worldbuilding but it also doesn't always take itself too seriously and throws in some comedy every now and then to keep it lively.
I also really liked Knight's & Magic. There are not enough medieval fantasy / mecha hybrid shows out there, despite anime being the perfect medium for it.
Skeleton in Another World was a fun one once you get past the first episode. The attempted rape scene right in the beginning just shows too much on screen IMO, it would have been better to cut some of it short and show the scenery around more rather than what was actually shown. Very uncomfortable, which I hope is what its supposed to make the viewer feel, but then literally none of the rest of the show is every that intensity. Like it was almost Perfect Blue levels of showing too much for too long.
My biggest problem with Mushoku, and why I feel like I literally cannot recommend it, is because of the weird pedo stuff. It would be fine and easy to forget I guess if the show stayed in fantasy mode, but for whatever reason any time there is something slightly sexual the show writers decide to remind the viewer "erm actually the main character is a 40+ year old man." That just pulls me right out of the show.
The other parts are cool, but that one thing really stops me from enjoying it more.
For Monster Hunter specifically, as well as other similar games like God Eater and White Knight Chronicles, the appeal is literally just big number go up from grinding. If you don't like grinding, you probably aren't going to enjoy these kinds of games. They can easily feel very repetitive.
Guess Samus Aran and Ellen Ripley don't exist.