Piracy FTW.
Again. 🤷🏼♂️
Piracy FTW.
Again. 🤷🏼♂️
Where was this article when candy crush became big? This article is literally 10+ years way too late. Mobile games to me are basically just one giant scam that forces you to pay or have a horrible time in comparison.
Mobile games to me are basically just one giant scam that forces you to pay or have a horrible time in comparison.
There are so many ports of PC games that are far better than the "exclusively mobile" category of games.
It wasn't even that hidden back then, games like candy crush admitted to journalists that they changed the difficulty based on spending habits. The fact they might have that formula fine tuned even more shouldn't be surprising.
Mobile games to me are basically just one giant scam that forces you to pay or have a horrible time in comparison.
So they're the modern arcade games?
They are so much worse. I worked with a guy who was pretty damn cheap. I would sometimes pay for his coffe or lunch sometimes, but he would never even drop a cent for me. I didn't really care much, cheap guy, maybe poor, i had no idea. I talked to another guy about video games, and the cheapskate chimed in, saying: i would never play video games, it's a waste if time and money. I didn't think much of it, it made so much sense.
Another time the same co worker said something like: "the most he ever spend on a game was 60 dollars for a counterstrike skin". Cheapskate chimed in again, (he was also a bit of a one upper) hah, that's nothing, i spend 900 bucks on clash of clans last month.
We both were absolutely flabbergasted, and he started to panic a bit abd said: "you think that's crazy? My girlfriend spends way more on candy crush a month." It's been a while, but i think we calculated that the spend a combined 2000 to 3000 bucks on mobile games a month, for years.
Except the arcade games were at least upfront about it and didn't DELIBERATELY turn up the exploitation a few notches when a potentially EXTRA profitable player was detected by an algorithm made specifically for that purpose.
Maximizing corporate profiteering has become the best funded and least regulated scientific discipline in the world and it's not even close.
Nothing inside a video game should cost real money.
Ban the entire business model.
If we allow this to continue, there will be nothing else.
This is primarily why I don't bother discussing game balance in live service games. They will never balance the game to have a level field between the items and characters. They will always balance the game to keep you playing and spending money on mtx.
Most players thinking of quitting a game, generally are losing often. The game will notice this, and then give you a win. It's always been noticeable, but some games, like The Finals, are super egregious with it because it shows everyone's MMR right off the bat and you will be able to tell if you will win or lose a match right as it starts when you see that your team is 5 times higher ranked than the other 2 teams, or vice versa.
curious about their opinions on games like apex legends that is absolutely a free to play game, but has a way to pay for characters instead of using the in game method.
"Pay to skip the grind" is weaponized frustration.
Free games that somehow make a billion dollars only exist to drag people across their wallet-hooks.
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