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submitted 1 day ago by [email protected] to c/[email protected]
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[-] [email protected] 48 points 1 day ago

The “experts” in this case are 2 teachers assistants in game design in one university weighing in on a whole swath of reasons such as financial impacts and other stuff, on which they are totally qualified to talk about.

We have reached the stage where if my son does his math homework, he should be referred to as a “math expert”, article’s a joke.

[-] [email protected] 72 points 1 day ago

Oh god, is the era of corporate weird games about to start?

We don't need more weird games, we need more people who like games in charge of making games.

[-] [email protected] 13 points 1 day ago

We need both; even if passionate developers are put in charge of projects — they are still likely to be stymied by an overly conservative C-suite.

Successful ‘weird games’ in conjunction with indies would lead to a positive feedback loop in the industry and allow for more creativity across the board.

[-] [email protected] 17 points 1 day ago

Amen to that: I want to play games made by people who like games, by people who play games, and by people who want to make games. Not by MBA suits who like money and just want to make more money...

[-] [email protected] 15 points 1 day ago

IDK about western companies, but Japanese studios built their brand on weird, and I'm all for Capcom and Co. going back to their weird roots. That shit was fun.

[-] [email protected] -4 points 1 day ago* (last edited 1 day ago)

This is the kind of thing that AI hallucinations may actually be useful for? Have it make super weird shit from feedback loops.

There was a video of AI trying to hallucinate quake, you would turn around and like you were in a dream sequence the entire world changed, that would be trippy as hell, but at the same time could be created by real people.

[-] [email protected] 34 points 1 day ago

Oh it's out?

PlayStation 5 exclusive

Ah. Thanks Sony.

[-] [email protected] 2 points 18 hours ago

Fuck sony all my homies hate sony

[-] [email protected] 1 points 17 hours ago

Kojima used their engine and helped him get his own studio get started when his old one wanted to chase mobile gaming.

[-] [email protected] 8 points 1 day ago

Deep breath

Mmm. Smells like the 2010s.

At least its mostly timed exclusives these days.

[-] [email protected] 5 points 1 day ago

Just about. I did an audit and about 90% of Sony’s games eventually hit PC. The largest one which has not made the leap yet is Astro Bot.

[-] [email protected] 1 points 20 hours ago

And I personally couldn't care less about that one. I know others might want it, and I'd be lying if I said I didn't want to check it out a little bit, but I'm not super huge on collect-a-thon platformers.

[-] [email protected] 17 points 1 day ago

Fuck off, experts. There's plenty of weirdness in the indy games sphere.

[-] [email protected] 12 points 1 day ago* (last edited 1 day ago)

Clair Obscur: Expedition 33 was the most creative game I've played in years and years. Amazing story, amazing characters, amazing art and world design, all topped off with a beautiful soundtrack. The gameplay was of course good-- not perfect--but, very satisfying when it hit its stride.

All that to say: Yes, I want more weird and creative games of that caliber. I haven't played Death Stranding 2 yet, but I definitely plan to at some point.

[-] [email protected] 5 points 1 day ago* (last edited 1 day ago)

I'd be more excited about Death Stranding 2, if it weren't exclusive to PS5. What we really need is more weird games that can be played on as many platforms as possible for that game.

[-] [email protected] 5 points 1 day ago

It might come out on PC at some point in the future. IIRC Death Stranding 1 was PS4 exclusive for about half a year until the PC version came out.

[-] [email protected] 5 points 1 day ago

Didn't Yoko Taro said something similar regarding Nier?

[-] [email protected] 2 points 1 day ago

It's probably a reference to that article.

[-] [email protected] 3 points 1 day ago* (last edited 1 day ago)

We just need to go back to weird. Games have always been some of the weirdest things in media I have ever seen. And I consume a lot of media. Books are certainly weird, but games tend to go a bit further in the weirdness than even Franz Kafka or Harlan Ellison.

Mainstream AAA games avoid weird. They want to appeal to everyone, so they are, of course, getting to a point where they will not appeal to anyone. Indie games still experiment. Or at least work on some really weird ideas... They don't always work, but definitely are out there lol

[-] [email protected] 3 points 1 day ago

Getting weird is why we love Bioshock so much.

this post was submitted on 28 Jun 2025
155 points (94.3% liked)

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