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submitted 16 hours ago* (last edited 16 hours ago) by [email protected] to c/[email protected]

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[-] [email protected] 4 points 3 hours ago
IT'S SHOWTIME
  I NEED YOUR CLOTHES YOUR BOOTS AND YOUR MOTORCYCLE a
  GET TO THE CHOPPER a
    HERE IS MY INVITATION "ArnoldC is the best."
  ENOUGH TALK
  TALK TO THE HAND a
YOU HAVE BEEN TERMINATED
[-] [email protected] 10 points 5 hours ago* (last edited 2 hours ago)

The actual reason why let ... in syntax tends to not use C-style "type var" like syntax is because it's derived from the syntax type theory uses, and type theorists know about parameterised types. Generics, in C++ parlance, excuse my Haskell:

let foo :: Map Int String = mempty

We have an empty map, and it maps integers to Strings. We call it foo. Compare:

Map Int String foo = mempty

If nothing else, that's just awkward to read and while it may be grammatically unambiguous (a token is a name if it sits directly in front of =) parser error messages are going to suck. Map<Int,String> is also awkward but alas that's what we're stuck with in Rust because they reasoned that it would be cruel to put folks coming from C++ on angle bracket withdrawal. Also Rust has ML ancestry don't get me started on their type syntax.

[-] [email protected] 2 points 2 hours ago

There is also the thing where the compiler might mistake your c++ style variable declaration for a function, e.g.

String myfunction():

String myvariable();

[-] [email protected] 15 points 11 hours ago
[-] [email protected] 11 points 9 hours ago* (last edited 9 hours ago)

Rust is verbose, but C++ might still take the cake with its standard library templates. Especially when using fully-qualified type names...

auto a = ::std::make_shared<::std::basic_string<char, ::std::char_traits<char>, MyAllocator<char>>>();

A reference-counted shared pointer to a string of unspecified character encoding and using a non-default memory allocator.

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[-] [email protected] 54 points 14 hours ago

Good, now invent a keyword for variables you don't want to declare the type. And now that you have a mix of keywords and identifiers on the same place, you can never update your language again.

Also, make the function declarations not use a keyword too, so you get the full C-style madness of code that changes meaning depending on what libraries you import.

[-] [email protected] 2 points 5 hours ago

Good, now invent a keyword for variables you don't want to declare the type.

auto. Also in D, you only need const if you don't want to specify a type for a constant, the compiler automatically inferres it to you.

Function declarations can be easily decyphered from context, no problem.

[-] [email protected] 14 points 13 hours ago

I don't understand how not using a keyword to define a function causes the meaning to change depending on imports. I've never run into an issue like that before. Can you give an example?

[-] [email protected] 5 points 12 hours ago

Some declarations terminate on the name, other declarations go one requiring more tokens. In C, the only thing that differentiates them is the type.

Parenthesis in particular are completely ambiguous. But asterisks and square brackets also create problems.

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[-] [email protected] 7 points 14 hours ago* (last edited 14 hours ago)

C++ has auto, which determines the type automatically.

[-] [email protected] 8 points 14 hours ago* (last edited 14 hours ago)

In C#, you can use 'var' to have an impilict type variable.

String name = ""

var name = ""

[-] [email protected] 19 points 14 hours ago
[-] [email protected] 15 points 14 hours ago* (last edited 13 hours ago)

So I think it's still probably unclear to people why "mix of keywords and identifiers" is bad: it means any new keyword could break backwards compatibility because someone could have already named a type the same thing as that new keyword.

This syntax puts type identifiers in the very prominent position of "generic fresh statement after semicolon or newline"

..though I've spent like 10 minutes thinking about this and now it's again not making sense to me. Isn't the very common plain "already_existing_variable = 5" also causing the same problem? We'd have to go back to cobol style "SET foo = 5" for everything to actually make it not an issue

[-] [email protected] 3 points 10 hours ago

At least in C#, you can define variables with keyword names like this:

var @struct = "abc"

I think in Kotlin you can do the same, and even include spaces with backticks like val abstract class = "abc"

I'm not sure if other languages allow that, regardless it should be rarely used.

[-] [email protected] 3 points 9 hours ago

Swift also uses backticks and Rust has a dumb one in the form of r#thekeyword. Still much better than introducing a async as a new keyword in a minor version of a language and breaking a bunch of libraries.

[-] [email protected] 4 points 7 hours ago
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[-] [email protected] 14 points 12 hours ago
[-] [email protected] 39 points 15 hours ago
[-] [email protected] 19 points 15 hours ago

And then assign an int to a string just to mess with the interpreter.

[-] [email protected] 35 points 14 hours ago

only the linter gives a hoot - the interpreter will happily leave that footgun for later

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[-] [email protected] 4 points 11 hours ago

That's just a comment

[-] [email protected] 42 points 16 hours ago

You're encoding more information in the typescript one. You're saying it's a string that will get updated.

[-] [email protected] 30 points 16 hours ago

Yeah, it's explicitly distinct from const a: String which says it won't change, and var a: String, which means this is legacy code that needs fixing.

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[-] [email protected] 15 points 16 hours ago

You aren't though. In most languages that use the latter declaration you would prefix the declaration with final or const or the like to specify it won't be updated.

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[-] [email protected] 2 points 10 hours ago

C# has const string a = "Hello, World";

var in js is legacy, and default should be let, but changing that would break everything

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[-] [email protected] 19 points 14 hours ago* (last edited 14 hours ago)

Because sometimes that let can be replaced by other things like const. Which can be managed statically by the machine and not by my (imperfect) ability to know if it's mutated or not

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[-] [email protected] 10 points 14 hours ago* (last edited 14 hours ago)

Not to short-circuit the joke, but in this case, it's because the valid JavaScript version is...

let a

...and one of TypeScript's main design goals is to be a superset of JavaScript, that only adds syntax, and doesn't re-write it.

Beyond that, it's probably a case of some new language just using what the designer is familiar with.

[-] [email protected] 2 points 9 hours ago

TypeScript [...] only adds syntax, and doesn't re-write it.

I believe enum, const enum, and decorators would like to have a word with you.

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[-] [email protected] 14 points 16 hours ago

I've always wondered where all this 'let' business started

[-] [email protected] 26 points 16 hours ago* (last edited 16 hours ago)

It's commonly used in math to declare variables so I assume programming languages borrowed it from there.

[-] [email protected] 7 points 9 hours ago

More specifically, they're borrowing the more mathematical meaning of variables, where if you say x equals 5, you can't later say x is 6, and where a statement like "x = x + 1" is nonsense. Using "let" means you're setting the value once and that's what it's going to remain as long as it exists, while "var" variables can be changed later. Functional languages, which are usually made by very math-y people, will often protest the way programmers use operators by saying that = is strictly for equality and variable assignment is := instead of == and = in most C-style languages.

[-] [email protected] 1 points 5 hours ago

Unless you’re in JS.

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this post was submitted on 19 Jun 2025
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