Cool, any word on how the game stacks up to the first one? Is there much reason to try it if you bounced off?
Splitgate 1 is Halo movement and gunplay + Portal.
Splitgate 2 is Apex Legends movement + Halo gunplay + Portal.
It feels really smooth, and the production quality is definitely higher, but somehow I prefer the simplicity of Splitgate 1.
I liked it.
If you're used to splitgate 1 binds, would heavily reccomend to adjust controls to set left and right portal binds instead of being forced to use one button. Other than that, I really liked it. The powerup idea seems broken when you first see it, but all of them feel counterable with portal play.
I have yet to play, only did the tutorial for quick testing. So I don't speak from personal experience, but from what I read so far.
Its more or less like the Splitgate 1. But they have a new game engine to better support and work on it (that's why its a new entry in series, instead an update). Some people say they don't like the hero abilities they added into. I don't know to what extend this is and how game dependent these are. But one huge plus point to me is a map creator for the community. One of the biggest issues I had in game 1 was that not enough content and maps were available.
On the negative side is, that there is a Battle Pass. At least for me this is negative, but the game is Free to Play. I assume everyone who liked the first game will like this one too, but can't be sure right now. They also seem to have too many players for their servers.
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